Sleeping Wombat Graphic API
1.010
swGraphicAPI
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~
- a -
AddAssetReference() :
ResourceObject
AddObjectReference() :
ResourceObject
AddRenderTarget() :
ResourceManager
- b -
begin_scene() :
DX11APIObjects
BitsPerPixel() :
DX11ConstantsMapper
- c -
CanDelete() :
ResourceObject
ConvertBack() :
DX11ConstantsMapper
CopyData() :
DX11Buffer
,
DX11Texture
,
IBuffer
,
TextureObject
CreateBlendingState() :
ResourceManager
,
ResourcesFactory
CreateBufferFromMemory() :
ResourcesFactory
CreateComputeShaderFromFile() :
ResourcesFactory
CreateConstantsBuffer() :
ResourceManager
CreateDepthStencilState() :
ResourceManager
,
ResourcesFactory
CreateFromFile() :
DX11PixelShader
,
DX11VertexShader
CreateFromMemory() :
DX11Buffer
,
DX11Texture
CreateIndexBuffer() :
ResourceManager
CreateInputLayoutDescriptor() :
ResourcesFactory
CreatePixelShaderFromFile() :
ResourcesFactory
CreateRasterizerState() :
ResourceManager
,
ResourcesFactory
CreateRenderer() :
DX11Initializer
CreateRenderTarget() :
DX11RenderTarget
,
ResourceManager
CreateScreenRenderTarget() :
DX11RenderTarget
,
ResourcesFactory
CreateScreenSwapChain() :
DX11SwapChain
CreateSwapChain() :
DX11Initializer
CreateTextureFromMemory() :
ResourcesFactory
CreateTextureInfo() :
RenderTargetDescriptor
CreateVertexBuffer() :
ResourceManager
CreateVertexShaderFromFile() :
ResourcesFactory
- d -
DeleteAssetReference() :
ResourceObject
DeleteObjectReference() :
ResourceObject
DX11Renderer() :
DX11Renderer
DX11Texture() :
DX11Texture
- e -
end_scene_and_present() :
DX11APIObjects
- f -
FillDesc() :
DX11Texture
Find() :
ResourceContainer< TYPE >
ForceRemove() :
ResourceContainer< TYPE >
ForceRemoveAll() :
ResourceContainer< TYPE >
- g -
get() :
ResourceContainer< TYPE >
GetColorBuffer() :
RenderTargetObject
GetConstantBuffer() :
ResourceManager
GetDepthBuffer() :
RenderTargetObject
GetDescriptor() :
DX11Buffer
,
DX11Texture
,
IBuffer
,
TextureObject
GetElementCount() :
BufferObject
GetElementSize() :
BufferObject
GetFilePath() :
DX11Texture
,
TextureObject
GetID() :
ResourceObject
GetIndexBuffer() :
ResourceManager
GetLayout() :
ResourceManager
GetNextId() :
ResourceContainer< TYPE >
GetPixelShader() :
ResourceManager
GetRenderTarget() :
ResourceManager
GetRenderTargetHandle() :
DX11Initializer
GetResourceName() :
BufferObject
,
ComputeShader
,
ControlShader
,
DX11BlendingState
,
DX11DepthStencilState
,
DX11RasterizerState
,
EvaluationShader
,
GeometryShader
,
MaterialObject
,
PixelShader
,
RenderTargetObject
,
ResourceObject
,
ShaderInputLayout
,
SwapChain
,
TextureObject
,
VertexShader
GetStencilBuffer() :
RenderTargetObject
GetStride() :
BufferObject
GetTexture() :
ResourceManager
GetVertexBuffer() :
ResourceManager
GetVertexShader() :
ResourceManager
- i -
init_buffers() :
DX11AuxiliaryObjects
init_DX11() :
DX11APIObjects
init_pixel_shader() :
DX11APIObjects
init_sampler() :
DX11APIObjects
init_vertex_shader() :
DX11APIObjects
init_viewport() :
DX11APIObjects
init_z_buffer_and_render_target() :
DX11APIObjects
InitAPI() :
DX11Initializer
InitDevices() :
DX11Initializer
InitDevicesAndSwapChain() :
DX11APIObjects
- l -
List() :
ResourceContainer< TYPE >
ListConstantBuffers() :
ResourceManager
ListIndexBuffers() :
ResourceManager
ListPixelShaders() :
ResourceManager
ListRenderTargets() :
ResourceManager
ListShaderLayouts() :
ResourceManager
ListTextures() :
ResourceManager
ListVertexBuffers() :
ResourceManager
ListVertexShaders() :
ResourceManager
load_pixel_shader() :
DX11APIObjects
load_vertex_shader() :
DX11APIObjects
LoadPixelShader() :
ResourceManager
LoadTexture() :
ResourceManager
LoadTextureImpl() :
ResourceManager
LoadVertexShader() :
ResourceManager
- o -
operator==() :
TextureObject
- p -
Present() :
DX11SwapChain
- r -
release_DirectX() :
DX11APIObjects
,
DX11AuxiliaryObjects
ReleaseAPI() :
DX11Initializer
ReleaseMemory() :
ResourceContainer< TYPE >
Remove() :
ResourceContainer< TYPE >
RemoveUnused() :
ResourceContainer< TYPE >
RenderTargetDescriptor() :
RenderTargetDescriptor
Resize() :
DX11SwapChain
ResourceObject() :
ResourceObject
- s -
set_feature_levels() :
DX11APIObjects
set_rasterizer_desc() :
DX11APIObjects
set_sampler_desc() :
DX11APIObjects
set_swapchain_desc() :
DX11APIObjects
set_vertex_layout() :
DX11APIObjects
set_viewport_desc() :
DX11APIObjects
SetID() :
ResourceObject
SetNullMaterial() :
MaterialObject
SupportsDefferedContextRendering() :
DX11Renderer
,
IRenderer
- u -
UnsafeAdd() :
ResourceContainer< TYPE >
- ~ -
~DX11Renderer() :
DX11Renderer
~DX11RenderTarget() :
DX11RenderTarget
~RenderTargetObject() :
RenderTargetObject
~ResourceContainer() :
ResourceContainer< TYPE >
~ResourceObject() :
ResourceObject
~TextureObject() :
TextureObject
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1.8.9.1