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Sleeping Wombat GUI
0.100
swGUI
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#include "DX11Initializer/DX11APIObjects.h"#include "swGraphicAPI/Resources/MeshResources.h"#include "swGraphicAPI/Resources/BlendingState.h"#include "swGraphicAPI/Resources/RasterizerState.h"#include "swGraphicAPI/Resources/DepthStencilState.h"#include "swGraphicAPI/Rendering/IRenderer.h"Go to the source code of this file.
Classes | |
| class | DX11Renderer |
| Renderer obsługujący DirectX 11. More... | |
Macros | |
| #define | CAMERA_BUFFER_BINDING_POINT 0 |
| #define | LIGHTS_BUFFER_BINDING_POINT 1 |
| #define | TRANSFORM_BUFFER_BINDING_POINT 1 |
| #define | BONES_BUFFER_BINDING_POINT 2 |
| #define | MATERIAL_BUFFER_BINDING_POINT 2 |
Typedefs | |
| typedef DX11Renderer | Renderer |
Functions | |
| DX11Buffer * | DX11 (BufferObject *res) |
| DX11Texture * | DX11 (TextureObject *res) |
| DX11ComputeShader * | DX11 (ComputeShader *res) |
| DX11PixelShader * | DX11 (PixelShader *res) |
| DX11VertexShader * | DX11 (VertexShader *res) |
| DX11RenderTarget * | DX11 (RenderTargetObject *res) |
| DX11BlendingState * | DX11 (BlendingState *res) |
| DX11RasterizerState * | DX11 (RasterizerState *res) |
| DX11DepthStencilState * | DX11 (DepthStencilState *res) |
| DX11InputLayout * | DX11 (ShaderInputLayout *res) |
| #define BONES_BUFFER_BINDING_POINT 2 |
| #define CAMERA_BUFFER_BINDING_POINT 0 |
| #define LIGHTS_BUFFER_BINDING_POINT 1 |
| #define MATERIAL_BUFFER_BINDING_POINT 2 |
| #define TRANSFORM_BUFFER_BINDING_POINT 1 |
| typedef DX11Renderer Renderer |
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1.8.9.1