Sleeping Wombat GUI
0.100
swGUI
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#include "DX11Initializer/DX11APIObjects.h"
#include "swGraphicAPI/Resources/MeshResources.h"
#include "swGraphicAPI/Resources/BlendingState.h"
#include "swGraphicAPI/Resources/RasterizerState.h"
#include "swGraphicAPI/Resources/DepthStencilState.h"
#include "swGraphicAPI/Rendering/IRenderer.h"
Go to the source code of this file.
Classes | |
class | DX11Renderer |
Renderer obsługujący DirectX 11. More... | |
Macros | |
#define | CAMERA_BUFFER_BINDING_POINT 0 |
#define | LIGHTS_BUFFER_BINDING_POINT 1 |
#define | TRANSFORM_BUFFER_BINDING_POINT 1 |
#define | BONES_BUFFER_BINDING_POINT 2 |
#define | MATERIAL_BUFFER_BINDING_POINT 2 |
Typedefs | |
typedef DX11Renderer | Renderer |
Functions | |
DX11Buffer * | DX11 (BufferObject *res) |
DX11Texture * | DX11 (TextureObject *res) |
DX11ComputeShader * | DX11 (ComputeShader *res) |
DX11PixelShader * | DX11 (PixelShader *res) |
DX11VertexShader * | DX11 (VertexShader *res) |
DX11RenderTarget * | DX11 (RenderTargetObject *res) |
DX11BlendingState * | DX11 (BlendingState *res) |
DX11RasterizerState * | DX11 (RasterizerState *res) |
DX11DepthStencilState * | DX11 (DepthStencilState *res) |
DX11InputLayout * | DX11 (ShaderInputLayout *res) |
#define BONES_BUFFER_BINDING_POINT 2 |
#define CAMERA_BUFFER_BINDING_POINT 0 |
#define LIGHTS_BUFFER_BINDING_POINT 1 |
#define MATERIAL_BUFFER_BINDING_POINT 2 |
#define TRANSFORM_BUFFER_BINDING_POINT 1 |
typedef DX11Renderer Renderer |
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