Copy texture.
Definition: RenderCommands.h:183
Sets basic shaders and textures.
Definition: RenderCommands.h:136
Set state of rasterizer and render target.
Definition: RenderCommands.h:36
virtual void SetRenderTarget(const SetRenderTargetCommand &command)=0
Sets geometry and tesselation shaders.
Definition: RenderCommands.h:148
Renderowanie natychmiastowe.
Definition: IRenderer.h:21
Set state of rasterizer and render target.
Definition: RenderCommands.h:94
virtual bool SupportsDefferedContextRendering()=0
Informuje czy Renderer nadaje się do renderowania w wielu wątkach do opóźnionego contextu.
Klasa interfejsu renderera.
Definition: IRenderer.h:29
Main draw command.
Definition: RenderCommands.h:109
virtual ~IRenderer()=default
virtual void SetShaderState(const SetShaderStateCommand &command)=0
Renderowanie do kolejki rozkazów.
Definition: IRenderer.h:20
Definition: RenderCommands.h:169
RendererUsage
Sposób użycia renderera.
Definition: IRenderer.h:18
Binds buffer to pipeline and updates with given data.
Definition: RenderCommands.h:218
Plik zawiera deklaracje formatów wierzchołków oraz klas zawierających assety shadery itp...
Updates buffer with given data.
Definition: RenderCommands.h:207
Sets default buffers.
Definition: RenderCommands.h:159
virtual void UpdateBuffer(const UpdateBufferCommand &command)=0
Binds additional buffers.
Definition: RenderCommands.h:196
Instanced drawing command.
Definition: RenderCommands.h:124
virtual void Draw(const DrawCommand &command)=0
virtual void UpdateAndBindBuffer(const UpdateBindBuffer &command)=0
Definition: RenderCommands.h:176
Set state of rasterizer and render target.
Definition: RenderCommands.h:82
virtual void CopyTexture(const CopyTextureCommand &command)=0
virtual void BindBuffer(const BindBufferCommand &command)=0
virtual void DrawInstanced(const DrawInstancedCommand &command)=0
virtual void SetDefaultBuffers(const SetDefaultBuffersCommand &command)=0
virtual void ClearRenderTarget(const ClearRenderTargetCommand &command)=0