Sleeping Wombat GUI  0.100
swGUI
Public Attributes | List of all members
BindBufferCommand Struct Reference

Binds additional buffers. More...

#include <RenderCommands.h>

Inheritance diagram for BindBufferCommand:
RendererCommand UpdateBindBuffer

Public Attributes

BufferObjectBuffer
 
uint8 BufferSlot
 
uint8 BindToShader
 Use ShaderType flag. More...
 

Detailed Description

Binds additional buffers.

Buffer slots (binding points) 0 - 2 are reserved for default engine constant buffers. Calling SetRenderTargetCommand or SetShaderStateCommand (or derive) after invoking this command will override this setting.

Member Data Documentation

uint8 BindBufferCommand::BindToShader

Use ShaderType flag.

Note
ShaderType::ComputeShader will be ignored.
BufferObject* BindBufferCommand::Buffer
uint8 BindBufferCommand::BufferSlot

The documentation for this struct was generated from the following file: