Sleeping Wombat GUI
0.100
swGUI
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Binds additional buffers. More...
#include <RenderCommands.h>
Public Attributes | |
BufferObject * | Buffer |
uint8 | BufferSlot |
uint8 | BindToShader |
Use ShaderType flag. More... | |
Binds additional buffers.
Buffer slots (binding points) 0 - 2 are reserved for default engine constant buffers. Calling SetRenderTargetCommand or SetShaderStateCommand (or derive) after invoking this command will override this setting.
uint8 BindBufferCommand::BindToShader |
Use ShaderType flag.
BufferObject* BindBufferCommand::Buffer |
uint8 BindBufferCommand::BufferSlot |