Sleeping Wombat GUI
0.100
swGUI
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#include "swGraphicAPI/Resources/MeshResources.h"
#include "swGraphicAPI/Resources/BlendingState.h"
#include "swGraphicAPI/Resources/DepthStencilState.h"
#include "swGraphicAPI/Resources/RasterizerState.h"
Go to the source code of this file.
Classes | |
struct | RendererCommand |
Base class for renderer commands. More... | |
struct | SetRenderTargetCommand |
Set state of rasterizer and render target. More... | |
struct | ViewportInfo |
Viewport data. More... | |
struct | ScissorRectInfo |
ScissorRect data. More... | |
struct | SetRenderTargetExCommand |
Set state of rasterizer and render target. More... | |
struct | ClearRenderTargetCommand |
Set state of rasterizer and render target. More... | |
struct | DrawCommand |
Main draw command. More... | |
struct | DrawInstancedCommand |
Instanced drawing command. More... | |
struct | SetShaderStateCommand |
Sets basic shaders and textures. More... | |
struct | SetShaderStateExCommand |
Sets geometry and tesselation shaders. More... | |
struct | SetDefaultBuffersCommand |
Sets default buffers. More... | |
struct | SetRenderStateCommand |
struct | SetRenderStateExCommand |
struct | CopyTextureCommand |
Copy texture. More... | |
struct | BindBufferCommand |
Binds additional buffers. More... | |
struct | UpdateBufferCommand |
Updates buffer with given data. More... | |
struct | UpdateBindBuffer |
Binds buffer to pipeline and updates with given data. More... | |
Macros | |
#define | MAX_BOUND_RENDER_TARGETS 8 |
#define | ENGINE_MAX_TEXTURES 8 |
#define ENGINE_MAX_TEXTURES 8 |
#define MAX_BOUND_RENDER_TARGETS 8 |