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Sleeping Wombat GUI
0.100
swGUI
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#include "swGraphicAPI/Resources/MeshResources.h"#include "swGraphicAPI/Resources/BlendingState.h"#include "swGraphicAPI/Resources/DepthStencilState.h"#include "swGraphicAPI/Resources/RasterizerState.h"Go to the source code of this file.
Classes | |
| struct | RendererCommand |
| Base class for renderer commands. More... | |
| struct | SetRenderTargetCommand |
| Set state of rasterizer and render target. More... | |
| struct | ViewportInfo |
| Viewport data. More... | |
| struct | ScissorRectInfo |
| ScissorRect data. More... | |
| struct | SetRenderTargetExCommand |
| Set state of rasterizer and render target. More... | |
| struct | ClearRenderTargetCommand |
| Set state of rasterizer and render target. More... | |
| struct | DrawCommand |
| Main draw command. More... | |
| struct | DrawInstancedCommand |
| Instanced drawing command. More... | |
| struct | SetShaderStateCommand |
| Sets basic shaders and textures. More... | |
| struct | SetShaderStateExCommand |
| Sets geometry and tesselation shaders. More... | |
| struct | SetDefaultBuffersCommand |
| Sets default buffers. More... | |
| struct | SetRenderStateCommand |
| struct | SetRenderStateExCommand |
| struct | CopyTextureCommand |
| Copy texture. More... | |
| struct | BindBufferCommand |
| Binds additional buffers. More... | |
| struct | UpdateBufferCommand |
| Updates buffer with given data. More... | |
| struct | UpdateBindBuffer |
| Binds buffer to pipeline and updates with given data. More... | |
Macros | |
| #define | MAX_BOUND_RENDER_TARGETS 8 |
| #define | ENGINE_MAX_TEXTURES 8 |
| #define ENGINE_MAX_TEXTURES 8 |
| #define MAX_BOUND_RENDER_TARGETS 8 |
1.8.9.1