Sleeping Wombat GUI
0.100
swGUI
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Main draw command. More...
#include <RenderCommands.h>
Public Attributes | |
BufferObject * | VertexBuffer |
BufferObject * | IndexBufer |
ShaderInputLayout * | Layout |
uint32 | BufferOffset |
uint32 | NumVertices |
int32 | BaseVertex |
PrimitiveTopology | Topology |
bool | ExtendedIndex |
Use 4 Index32 instead of Index16. More... | |
Main draw command.
If mesh doesn't have index buffer, set IndexBuffer field to nullptr.
int32 DrawCommand::BaseVertex |
uint32 DrawCommand::BufferOffset |
BufferObject* DrawCommand::IndexBufer |
ShaderInputLayout* DrawCommand::Layout |
uint32 DrawCommand::NumVertices |
PrimitiveTopology DrawCommand::Topology |
BufferObject* DrawCommand::VertexBuffer |