Sleeping Wombat Graphic API
1.010
swGraphicAPI
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Set state of rasterizer and render target. More...
#include <RenderCommands.h>
Public Attributes | |
uint8 | NumViews |
ViewportInfo * | Viewports |
ScissorRectInfo * | Scissors |
DirectX::XMFLOAT4 | BlendFactor |
uint32 | StencilMask |
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RenderTargetObject * | RenderTargets [MAX_BOUND_RENDER_TARGETS] |
Render targets. If you want to use only one slot, set other to nullptr. | |
RenderTargetObject * | DepthStencil |
Renderer will extract depth stencil from this render target. You can use one of objects from RenderTargets array. | |
RasterizerState * | RasterizerState |
BlendingState * | BlendingState |
DepthStencilState * | DepthStencilState |
BufferObject * | CameraBuffer |
Buffer updated once per render target (or even once per frame). Buffer is bound to both pixel and vertex shader. | |
BufferObject * | LightBuffer |
Buffer updated once per render target (or even once per frame). Buffer is bound only to pixel shader. | |
Set state of rasterizer and render target.
Sets same number of scissors and viewports. Viewports and Scissors arrays can be alocated on stack.