Sleeping Wombat Graphic API  1.010
swGraphicAPI
Public Attributes | List of all members
SetRenderTargetExCommand Struct Reference

Set state of rasterizer and render target. More...

#include <RenderCommands.h>

Inheritance diagram for SetRenderTargetExCommand:
SetRenderTargetCommand RendererCommand

Public Attributes

uint8 NumViews
 
ViewportInfo * Viewports
 
ScissorRectInfo * Scissors
 
DirectX::XMFLOAT4 BlendFactor
 
uint32 StencilMask
 
- Public Attributes inherited from SetRenderTargetCommand
RenderTargetObject * RenderTargets [MAX_BOUND_RENDER_TARGETS]
 Render targets. If you want to use only one slot, set other to nullptr.
 
RenderTargetObject * DepthStencil
 Renderer will extract depth stencil from this render target. You can use one of objects from RenderTargets array.
 
RasterizerState * RasterizerState
 
BlendingState * BlendingState
 
DepthStencilState * DepthStencilState
 
BufferObject * CameraBuffer
 Buffer updated once per render target (or even once per frame). Buffer is bound to both pixel and vertex shader.
 
BufferObject * LightBuffer
 Buffer updated once per render target (or even once per frame). Buffer is bound only to pixel shader.
 

Detailed Description

Set state of rasterizer and render target.

Sets same number of scissors and viewports. Viewports and Scissors arrays can be alocated on stack.


The documentation for this struct was generated from the following file: