Sleeping Wombat Graphic API  1.010
swGraphicAPI
Public Attributes | List of all members
SetRenderTargetCommand Struct Reference

Set state of rasterizer and render target. More...

#include <RenderCommands.h>

Inheritance diagram for SetRenderTargetCommand:
RendererCommand SetRenderTargetExCommand

Public Attributes

RenderTargetObjectRenderTargets [MAX_BOUND_RENDER_TARGETS]
 Render targets. If you want to use only one slot, set other to nullptr.
 
RenderTargetObjectDepthStencil
 Renderer will extract depth stencil from this render target. You can use one of objects from RenderTargets array.
 
RasterizerStateRasterizerState
 
BlendingStateBlendingState
 
DepthStencilStateDepthStencilState
 
BufferObjectCameraBuffer
 Buffer updated once per render target (or even once per frame). Buffer is bound to both pixel and vertex shader.
 
BufferObjectLightBuffer
 Buffer updated once per render target (or even once per frame). Buffer is bound only to pixel shader.
 

Detailed Description

Set state of rasterizer and render target.

Uses default viewport settings (width and hight from render target). Disables scissors rectangle. If you want your custom settings use SetRenderTargetExCommand.


The documentation for this struct was generated from the following file: