#include "DX11Initializer/DX11APIObjects.h"
#include "swGraphicAPI/Resources/MeshResources.h"
#include "swGraphicAPI/Resources/BlendingState.h"
#include "swGraphicAPI/Resources/RasterizerState.h"
#include "swGraphicAPI/Resources/DepthStencilState.h"
#include "swGraphicAPI/Rendering/IRenderer.h"
Go to the source code of this file.
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#define | CAMERA_BUFFER_BINDING_POINT 0 |
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#define | LIGHTS_BUFFER_BINDING_POINT 1 |
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#define | TRANSFORM_BUFFER_BINDING_POINT 1 |
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#define | BONES_BUFFER_BINDING_POINT 2 |
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#define | MATERIAL_BUFFER_BINDING_POINT 2 |
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- Author
- nieznanysprawiciel
- Copyright
- File is part of graphic engine SWEngine.