Sleeping Wombat GUI
0.100
swGUI
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This is the complete list of members for sw::MockVertexShader, including all inherited members.
AddAssetReference() | ResourceObject | inline |
AddObjectReference() | ResourceObject | inline |
CanDelete(unsigned int &objectRef) | ResourceObject | inline |
CanDelete() | ResourceObject | inline |
CreateFromBinFile(const std::wstring &fileName, const std::string &shaderName, const char *shaderModel="vs_4_0") | sw::MockVertexShader | static |
CreateFromFile(const std::wstring &fileName, const std::string &shaderName, const char *shaderModel="vs_4_0") | sw::MockVertexShader | static |
CreateFromFile(const std::wstring &fileName, const std::string &shaderName, ShaderInputLayout **layout, InputLayoutDescriptor *layout_desc, const char *shaderModel="vs_4_0") | sw::MockVertexShader | static |
DeleteAssetReference() | ResourceObject | inline |
DeleteObjectReference() | ResourceObject | inline |
Deserialize(IDeserializer *deser) | EngineObject | virtual |
DynamicCast() | EngineObject | inline |
GetID() | ResourceObject | inline |
GetResourceName() const override | VertexShader | inlinevirtual |
GetShaderEntry() const | IShader | inline |
GetShaderFile() const | IShader | inline |
GetType() const | EngineObject | inline |
GetTypeName() const | EngineObject | inline |
IShader() | IShader | inlineprotected |
m_shaderEntry | IShader | protected |
m_shaderFile | IShader | protected |
MemorySize() | EngineObject | inlinevirtual |
MockVertexShader() | sw::MockVertexShader | |
ReloadFromBinFile() override | sw::MockVertexShader | virtual |
ReloadFromFile() override | sw::MockVertexShader | virtual |
ResourceObject(int id) | ResourceObject | inline |
RTTR_ENABLE(VertexShader) | sw::MockVertexShader | private |
SaveShaderBinFile(const std::wstring &fileName) override | sw::MockVertexShader | virtual |
Serialize(ISerializer *ser) const | EngineObject | virtual |
SetFileName(const std::wstring &fileName) | sw::MockVertexShader | inline |
SetID(unsigned int id) | ResourceObject | inline |
SetShaderName(const std::string &shaderName) | sw::MockVertexShader | inline |
VertexShader()=default | VertexShader | |
~IShader()=default | IShader | protectedvirtual |
~MockVertexShader() | sw::MockVertexShader | protected |
~ResourceObject()=default | ResourceObject | protectedvirtual |
~VertexShader()=default | VertexShader | protected |