Sleeping Wombat GUI  0.100
swGUI
sw::MockVertexShader Member List

This is the complete list of members for sw::MockVertexShader, including all inherited members.

AddAssetReference()ResourceObjectinline
AddObjectReference()ResourceObjectinline
CanDelete(unsigned int &objectRef)ResourceObjectinline
CanDelete()ResourceObjectinline
CreateFromBinFile(const std::wstring &fileName, const std::string &shaderName, const char *shaderModel="vs_4_0")sw::MockVertexShaderstatic
CreateFromFile(const std::wstring &fileName, const std::string &shaderName, const char *shaderModel="vs_4_0")sw::MockVertexShaderstatic
CreateFromFile(const std::wstring &fileName, const std::string &shaderName, ShaderInputLayout **layout, InputLayoutDescriptor *layout_desc, const char *shaderModel="vs_4_0")sw::MockVertexShaderstatic
DeleteAssetReference()ResourceObjectinline
DeleteObjectReference()ResourceObjectinline
Deserialize(IDeserializer *deser)EngineObjectvirtual
DynamicCast()EngineObjectinline
GetID()ResourceObjectinline
GetResourceName() const overrideVertexShaderinlinevirtual
GetShaderEntry() const IShaderinline
GetShaderFile() const IShaderinline
GetType() const EngineObjectinline
GetTypeName() const EngineObjectinline
IShader()IShaderinlineprotected
m_shaderEntryIShaderprotected
m_shaderFileIShaderprotected
MemorySize()EngineObjectinlinevirtual
MockVertexShader()sw::MockVertexShader
ReloadFromBinFile() overridesw::MockVertexShadervirtual
ReloadFromFile() overridesw::MockVertexShadervirtual
ResourceObject(int id)ResourceObjectinline
RTTR_ENABLE(VertexShader)sw::MockVertexShaderprivate
SaveShaderBinFile(const std::wstring &fileName) overridesw::MockVertexShadervirtual
Serialize(ISerializer *ser) const EngineObjectvirtual
SetFileName(const std::wstring &fileName)sw::MockVertexShaderinline
SetID(unsigned int id)ResourceObjectinline
SetShaderName(const std::string &shaderName)sw::MockVertexShaderinline
VertexShader()=defaultVertexShader
~IShader()=defaultIShaderprotectedvirtual
~MockVertexShader()sw::MockVertexShaderprotected
~ResourceObject()=defaultResourceObjectprotectedvirtual
~VertexShader()=defaultVertexShaderprotected