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Sleeping Wombat GUI
0.100
swGUI
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This is the complete list of members for sw::MockVertexShader, including all inherited members.
| AddAssetReference() | ResourceObject | inline |
| AddObjectReference() | ResourceObject | inline |
| CanDelete(unsigned int &objectRef) | ResourceObject | inline |
| CanDelete() | ResourceObject | inline |
| CreateFromBinFile(const std::wstring &fileName, const std::string &shaderName, const char *shaderModel="vs_4_0") | sw::MockVertexShader | static |
| CreateFromFile(const std::wstring &fileName, const std::string &shaderName, const char *shaderModel="vs_4_0") | sw::MockVertexShader | static |
| CreateFromFile(const std::wstring &fileName, const std::string &shaderName, ShaderInputLayout **layout, InputLayoutDescriptor *layout_desc, const char *shaderModel="vs_4_0") | sw::MockVertexShader | static |
| DeleteAssetReference() | ResourceObject | inline |
| DeleteObjectReference() | ResourceObject | inline |
| Deserialize(IDeserializer *deser) | EngineObject | virtual |
| DynamicCast() | EngineObject | inline |
| GetID() | ResourceObject | inline |
| GetResourceName() const override | VertexShader | inlinevirtual |
| GetShaderEntry() const | IShader | inline |
| GetShaderFile() const | IShader | inline |
| GetType() const | EngineObject | inline |
| GetTypeName() const | EngineObject | inline |
| IShader() | IShader | inlineprotected |
| m_shaderEntry | IShader | protected |
| m_shaderFile | IShader | protected |
| MemorySize() | EngineObject | inlinevirtual |
| MockVertexShader() | sw::MockVertexShader | |
| ReloadFromBinFile() override | sw::MockVertexShader | virtual |
| ReloadFromFile() override | sw::MockVertexShader | virtual |
| ResourceObject(int id) | ResourceObject | inline |
| RTTR_ENABLE(VertexShader) | sw::MockVertexShader | private |
| SaveShaderBinFile(const std::wstring &fileName) override | sw::MockVertexShader | virtual |
| Serialize(ISerializer *ser) const | EngineObject | virtual |
| SetFileName(const std::wstring &fileName) | sw::MockVertexShader | inline |
| SetID(unsigned int id) | ResourceObject | inline |
| SetShaderName(const std::string &shaderName) | sw::MockVertexShader | inline |
| VertexShader()=default | VertexShader | |
| ~IShader()=default | IShader | protectedvirtual |
| ~MockVertexShader() | sw::MockVertexShader | protected |
| ~ResourceObject()=default | ResourceObject | protectedvirtual |
| ~VertexShader()=default | VertexShader | protected |
1.8.9.1