Sleeping Wombat GUI
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swGUI
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Klasa służy do mapowania stałych z wartości silnikowych do DirectX 11. More...
#include <DX11ConstantsMapper.h>
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DX11ConstantsMapper ()=default | |
~DX11ConstantsMapper ()=default | |
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static D3D11_USAGE | Get (ResourceUsage usage) |
static DXGI_FORMAT | Get (ResourceFormat format) |
static D3D_PRIMITIVE_TOPOLOGY | Get (PrimitiveTopology topology) |
static D3D11_BIND_FLAG | Get (ResourceBinding binding) |
static D3D11_RTV_DIMENSION | Get (TextureType texType) |
static DXGI_FORMAT | Get (DepthStencilFormat format) |
static D3D11_FILL_MODE | Get (FillMode mode) |
static D3D11_CULL_MODE | Get (CullMode mode) |
static D3D11_BLEND | Get (BlendFactor factor) |
static D3D11_BLEND_OP | Get (BlendOperation op) |
static ResourceFormat | ConvertBack (DXGI_FORMAT) |
Przeprowadza odwrotną konwersję z natywnego formatu DirectXa do ResourceFormat. More... | |
static D3D11_SRV_DIMENSION | ConvertSRV (TextureType texType) |
static D3D11_DSV_DIMENSION | ConvertDSV (TextureType texType) |
static DXGI_FORMAT | ConvertTypeless (DepthStencilFormat format) |
static DXGI_FORMAT | ConvertDepthOnly (DepthStencilFormat format) |
static DXGI_FORMAT | ConvertStencilOnly (DepthStencilFormat format) |
static size_t | BitsPerPixel (DXGI_FORMAT fmt) |
Zwraca liczbę bitów na pixel danego formatu. More... | |
static size_t | BytesPerPixel (DXGI_FORMAT fmt) |
Klasa służy do mapowania stałych z wartości silnikowych do DirectX 11.
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Zwraca liczbę bitów na pixel danego formatu.
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Przeprowadza odwrotną konwersję z natywnego formatu DirectXa do ResourceFormat.
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