static DXGI_FORMAT ConvertTypeless(DepthStencilFormat format)
Definition: DX11ConstantsMapper.h:51
DepthStencilFormat
Typy dostępne dla bufora głębokości.
Definition: GraphicAPIConstants.h:141
DXGI_FORMAT DX11DepthStencilFormat[4]
Definition: DX11ConstantsMapper.cpp:112
static size_t BytesPerPixel(DXGI_FORMAT fmt)
Definition: DX11ConstantsMapper.h:56
ResourceFormat
Specyfikuje format tekstury bądź innego zasobu.
Definition: GraphicAPIConstants.h:153
static D3D_PRIMITIVE_TOPOLOGY Get(PrimitiveTopology topology)
Definition: DX11ConstantsMapper.h:38
static D3D11_BIND_FLAG Get(ResourceBinding binding)
Definition: DX11ConstantsMapper.h:39
TextureType
Definiuje typ tekstury.
Definition: GraphicAPIConstants.h:123
static D3D11_BLEND Get(BlendFactor factor)
Definition: DX11ConstantsMapper.h:44
D3D11_FILL_MODE DX11FillMode[2]
Definition: DX11ConstantsMapper.cpp:145
D3D11_USAGE DX11ResourceUsage[4]
Definition: DX11ConstantsMapper.cpp:27
static ResourceFormat ConvertBack(DXGI_FORMAT)
Przeprowadza odwrotną konwersję z natywnego formatu DirectXa do ResourceFormat.
Definition: DX11ConstantsMapper.cpp:328
static D3D11_CULL_MODE Get(CullMode mode)
Definition: DX11ConstantsMapper.h:43
static D3D11_BLEND_OP Get(BlendOperation op)
Definition: DX11ConstantsMapper.h:45
static DXGI_FORMAT ConvertDepthOnly(DepthStencilFormat format)
Definition: DX11ConstantsMapper.h:52
DXGI_FORMAT DX11StencilOnly[4]
Definition: DX11ConstantsMapper.cpp:136
D3D11_DSV_DIMENSION DX11TextureTypeToDSV[9]
Definition: DX11ConstantsMapper.cpp:64
D3D11_CULL_MODE DX11CullMode[3]
Definition: DX11ConstantsMapper.cpp:151
CullMode
Polygon culling mode.
Definition: GraphicAPIConstants.h:50
DX11ConstantsMapper()=default
ResourceUsage
Specyfikuje typ dostępu do pamięci danego zasobu.
Definition: GraphicAPIConstants.h:72
static D3D11_USAGE Get(ResourceUsage usage)
Definition: DX11ConstantsMapper.h:36
static size_t BitsPerPixel(DXGI_FORMAT fmt)
Zwraca liczbę bitów na pixel danego formatu.
Definition: DX11ConstantsMapper.cpp:355
static D3D11_DSV_DIMENSION ConvertDSV(TextureType texType)
Definition: DX11ConstantsMapper.h:50
BlendFactor
Blend factor for blending equation.
Definition: GraphicAPIConstants.h:28
DXGI_FORMAT DX11DepthStencilTypeless[4]
Definition: DX11ConstantsMapper.cpp:120
DXGI_FORMAT DX11ResourceFormat[133]
Definition: DX11ConstantsMapper.cpp:183
FillMode
Polygon fill mode.
Definition: GraphicAPIConstants.h:61
D3D11_RTV_DIMENSION DX11TextureType[9]
Definition: DX11ConstantsMapper.cpp:51
static D3D11_FILL_MODE Get(FillMode mode)
Definition: DX11ConstantsMapper.h:42
static DXGI_FORMAT Get(DepthStencilFormat format)
Definition: DX11ConstantsMapper.h:41
static D3D11_RTV_DIMENSION Get(TextureType texType)
Definition: DX11ConstantsMapper.h:40
static DXGI_FORMAT Get(ResourceFormat format)
Definition: DX11ConstantsMapper.h:37
DXGI_FORMAT DX11DepthOnly[4]
Definition: DX11ConstantsMapper.cpp:128
static DXGI_FORMAT ConvertStencilOnly(DepthStencilFormat format)
Definition: DX11ConstantsMapper.h:53
D3D11_BIND_FLAG DX11ResourceBinding[10]
Definition: DX11ConstantsMapper.cpp:94
D3D_PRIMITIVE_TOPOLOGY DX11PrimitiveTopology[9]
Definition: DX11ConstantsMapper.cpp:37
ResourceBinding
Określa jak będzie używany dany zasób w potoku karty graficznej.
Definition: GraphicAPIConstants.h:103
Zawiera deklarację klasy DX11APIObjects i DX11AuxiliaryObjects służących do inicjowania i przechowywa...
D3D11_BLEND DX11BlendFactor[12]
Definition: DX11ConstantsMapper.cpp:158
D3D11_SRV_DIMENSION DX11TextureTypeToSRV[9]
Definition: DX11ConstantsMapper.cpp:77
~DX11ConstantsMapper()=default
BlendOperation
Blending operation.
Definition: GraphicAPIConstants.h:14
D3D11_BLEND_OP DX11BlendOperation[5]
Definition: DX11ConstantsMapper.cpp:174
PrimitiveTopology
Topologia wierzchołków.
Definition: GraphicAPIConstants.h:84
Klasa służy do mapowania stałych z wartości silnikowych do DirectX 11.
Definition: DX11ConstantsMapper.h:28
static D3D11_SRV_DIMENSION ConvertSRV(TextureType texType)
Definition: DX11ConstantsMapper.h:49