Sleeping Wombat GUI
0.100
swGUI
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Classes | |
class | DX11ConstantsMapper |
Klasa służy do mapowania stałych z wartości silnikowych do DirectX 11. More... | |
Variables | |
D3D11_USAGE | DX11ResourceUsage [4] |
DXGI_FORMAT | DX11ResourceFormat [133] |
D3D_PRIMITIVE_TOPOLOGY | DX11PrimitiveTopology [9] |
D3D11_BIND_FLAG | DX11ResourceBinding [10] |
D3D11_RTV_DIMENSION | DX11TextureType [9] |
DXGI_FORMAT | DX11DepthStencilFormat [4] |
D3D11_DSV_DIMENSION | DX11TextureTypeToDSV [9] |
D3D11_SRV_DIMENSION | DX11TextureTypeToSRV [9] |
DXGI_FORMAT | DX11DepthStencilTypeless [4] |
DXGI_FORMAT | DX11DepthOnly [4] |
DXGI_FORMAT | DX11StencilOnly [4] |
D3D11_FILL_MODE | DX11FillMode [2] |
D3D11_CULL_MODE | DX11CullMode [3] |
D3D11_BLEND | DX11BlendFactor [12] |
D3D11_BLEND_OP | DX11BlendOperation [5] |
D3D11_BLEND DX11BlendFactor[12] |
D3D11_BLEND_OP DX11BlendOperation[5] |
D3D11_CULL_MODE DX11CullMode[3] |
DXGI_FORMAT DX11DepthOnly[4] |
DXGI_FORMAT DX11DepthStencilFormat[4] |
DXGI_FORMAT DX11DepthStencilTypeless[4] |
D3D11_FILL_MODE DX11FillMode[2] |
D3D_PRIMITIVE_TOPOLOGY DX11PrimitiveTopology[9] |
D3D11_BIND_FLAG DX11ResourceBinding[10] |
DXGI_FORMAT DX11ResourceFormat[133] |
D3D11_USAGE DX11ResourceUsage[4] |
DXGI_FORMAT DX11StencilOnly[4] |
D3D11_RTV_DIMENSION DX11TextureType[9] |
D3D11_DSV_DIMENSION DX11TextureTypeToDSV[9] |
D3D11_SRV_DIMENSION DX11TextureTypeToSRV[9] |