Sleeping Wombat GUI  0.100
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Classes | Variables
DX11ConstantsMapper.h File Reference
#include "swGraphicAPI/Rendering/GraphicAPIConstants.h"
#include "DX11APIObjects.h"

Go to the source code of this file.

Classes

class  DX11ConstantsMapper
 Klasa służy do mapowania stałych z wartości silnikowych do DirectX 11. More...
 

Variables

D3D11_USAGE DX11ResourceUsage [4]
 
DXGI_FORMAT DX11ResourceFormat [133]
 
D3D_PRIMITIVE_TOPOLOGY DX11PrimitiveTopology [9]
 
D3D11_BIND_FLAG DX11ResourceBinding [10]
 
D3D11_RTV_DIMENSION DX11TextureType [9]
 
DXGI_FORMAT DX11DepthStencilFormat [4]
 
D3D11_DSV_DIMENSION DX11TextureTypeToDSV [9]
 
D3D11_SRV_DIMENSION DX11TextureTypeToSRV [9]
 
DXGI_FORMAT DX11DepthStencilTypeless [4]
 
DXGI_FORMAT DX11DepthOnly [4]
 
DXGI_FORMAT DX11StencilOnly [4]
 
D3D11_FILL_MODE DX11FillMode [2]
 
D3D11_CULL_MODE DX11CullMode [3]
 
D3D11_BLEND DX11BlendFactor [12]
 
D3D11_BLEND_OP DX11BlendOperation [5]
 

Variable Documentation

D3D11_BLEND DX11BlendFactor[12]
D3D11_BLEND_OP DX11BlendOperation[5]
D3D11_CULL_MODE DX11CullMode[3]
DXGI_FORMAT DX11DepthOnly[4]
DXGI_FORMAT DX11DepthStencilFormat[4]
DXGI_FORMAT DX11DepthStencilTypeless[4]
D3D11_FILL_MODE DX11FillMode[2]
D3D_PRIMITIVE_TOPOLOGY DX11PrimitiveTopology[9]
D3D11_BIND_FLAG DX11ResourceBinding[10]
See also
ResourceBinding.
DXGI_FORMAT DX11ResourceFormat[133]
See also
ResourceFormat.
D3D11_USAGE DX11ResourceUsage[4]
See also
ResourceUsage.
DXGI_FORMAT DX11StencilOnly[4]
D3D11_RTV_DIMENSION DX11TextureType[9]
See also
TextureType
D3D11_DSV_DIMENSION DX11TextureTypeToDSV[9]
D3D11_SRV_DIMENSION DX11TextureTypeToSRV[9]