Sleeping Wombat Graphic API
1.010
swGraphicAPI
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This is the complete list of members for IShader, including all inherited members.
AddAssetReference() | ResourceObject | inline |
AddObjectReference() | ResourceObject | inline |
CanDelete(unsigned int &objectRef) | ResourceObject | inline |
CanDelete() | ResourceObject | inline |
DeleteAssetReference() | ResourceObject | inline |
DeleteObjectReference() | ResourceObject | inline |
GetID() | ResourceObject | inline |
GetResourceName() const =0 | ResourceObject | pure virtual |
GetShaderEntry() const (defined in IShader) | IShader | inline |
GetShaderFile() const (defined in IShader) | IShader | inline |
IShader() (defined in IShader) | IShader | inlineprotected |
m_shaderEntry | IShader | protected |
m_shaderFile | IShader | protected |
ReloadFromBinFile()=0 (defined in IShader) | IShader | pure virtual |
ReloadFromFile()=0 (defined in IShader) | IShader | pure virtual |
ResourceObject(int id) | ResourceObject | inline |
SaveShaderBinFile(const std::wstring &file_name)=0 (defined in IShader) | IShader | pure virtual |
SetID(unsigned int id) | ResourceObject | inline |
~IShader()=default (defined in IShader) | IShader | protectedvirtual |
~ResourceObject()=default | ResourceObject | protectedvirtual |