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Sleeping Wombat Graphic API
1.010
swGraphicAPI
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This is the complete list of members for IShader, including all inherited members.
| AddAssetReference() | ResourceObject | inline |
| AddObjectReference() | ResourceObject | inline |
| CanDelete(unsigned int &objectRef) | ResourceObject | inline |
| CanDelete() | ResourceObject | inline |
| DeleteAssetReference() | ResourceObject | inline |
| DeleteObjectReference() | ResourceObject | inline |
| GetID() | ResourceObject | inline |
| GetResourceName() const =0 | ResourceObject | pure virtual |
| GetShaderEntry() const (defined in IShader) | IShader | inline |
| GetShaderFile() const (defined in IShader) | IShader | inline |
| IShader() (defined in IShader) | IShader | inlineprotected |
| m_shaderEntry | IShader | protected |
| m_shaderFile | IShader | protected |
| ReloadFromBinFile()=0 (defined in IShader) | IShader | pure virtual |
| ReloadFromFile()=0 (defined in IShader) | IShader | pure virtual |
| ResourceObject(int id) | ResourceObject | inline |
| SaveShaderBinFile(const std::wstring &file_name)=0 (defined in IShader) | IShader | pure virtual |
| SetID(unsigned int id) | ResourceObject | inline |
| ~IShader()=default (defined in IShader) | IShader | protectedvirtual |
| ~ResourceObject()=default | ResourceObject | protectedvirtual |
1.8.9.1