Sleeping Wombat Graphic API  1.010
swGraphicAPI
GeometryShader Member List

This is the complete list of members for GeometryShader, including all inherited members.

AddAssetReference()ResourceObjectinline
AddObjectReference()ResourceObjectinline
CanDelete(unsigned int &objectRef)ResourceObjectinline
CanDelete()ResourceObjectinline
DeleteAssetReference()ResourceObjectinline
DeleteObjectReference()ResourceObjectinline
GeometryShader()=default (defined in GeometryShader)GeometryShader
GetID()ResourceObjectinline
GetResourceName() const overrideGeometryShaderinlinevirtual
GetShaderEntry() const (defined in IShader)IShaderinline
GetShaderFile() const (defined in IShader)IShaderinline
IShader() (defined in IShader)IShaderinlineprotected
m_shaderEntryIShaderprotected
m_shaderFileIShaderprotected
ObjectDeleter< GeometryShader > (defined in GeometryShader)GeometryShaderprivate
ReloadFromBinFile()=0 (defined in IShader)IShaderpure virtual
ReloadFromFile()=0 (defined in IShader)IShaderpure virtual
ResourceObject(int id)ResourceObjectinline
RTTR_ENABLE(IShader) (defined in GeometryShader)GeometryShaderprivate
SaveShaderBinFile(const std::wstring &file_name)=0 (defined in IShader)IShaderpure virtual
SetID(unsigned int id)ResourceObjectinline
~GeometryShader()=default (defined in GeometryShader)GeometryShaderprotected
~IShader()=default (defined in IShader)IShaderprotectedvirtual
~ResourceObject()=defaultResourceObjectprotectedvirtual