Sleeping Wombat Graphic API  1.010
swGraphicAPI
DX11ComputeShader Member List

This is the complete list of members for DX11ComputeShader, including all inherited members.

_current_feature_levelDX11APIObjectsprotectedstatic
_feature_levelsDX11APIObjectsprotectedstatic
_layout_elements_countDX11APIObjectsprotectedstatic
_num_feature_levelsDX11APIObjectsprotectedstatic
_pixel_shader_model (defined in DX11APIObjects)DX11APIObjectsprotectedstatic
_rasterizer_descDX11APIObjectsprotectedstatic
_sampler_descDX11APIObjectsprotectedstatic
_swap_chain_descDX11APIObjectsprotectedstatic
_vertex_layout_descDX11APIObjectsprotectedstatic
_vertex_shader_model (defined in DX11APIObjects)DX11APIObjectsprotectedstatic
_view_port_descDX11APIObjectsprotectedstatic
_window_height (defined in DX11APIObjects)DX11APIObjectsprotectedstatic
_window_width (defined in DX11APIObjects)DX11APIObjectsprotectedstatic
_z_buffer_descDX11APIObjectsprotectedstatic
_z_buffer_view_descDX11APIObjectsprotectedstatic
AddAssetReference()ResourceObjectinline
AddObjectReference()ResourceObjectinline
back_bufferDX11APIObjectsprotectedstatic
begin_scene()DX11APIObjectsprotected
CanDelete(unsigned int &objectRef)ResourceObjectinline
CanDelete()ResourceObjectinline
ComputeShader()=default (defined in ComputeShader)ComputeShader
CreateFromBinFile(const std::wstring &fileName) (defined in DX11ComputeShader)DX11ComputeShaderstatic
CreateFromFile(const std::wstring &fileName, const std::string &shaderName, const char *shaderModel="cs_4_0") (defined in DX11ComputeShader)DX11ComputeShaderstatic
debug_interfaceDX11APIObjectsprotectedstatic
default_pixel_shaderDX11APIObjectsprotectedstatic
default_samplerDX11APIObjectsprotectedstatic
default_vertex_layoutDX11APIObjectsprotectedstatic
default_vertex_shaderDX11APIObjectsprotectedstatic
DeleteAssetReference()ResourceObjectinline
DeleteObjectReference()ResourceObjectinline
deviceDX11APIObjectsprotectedstatic
device_contextDX11APIObjectsprotectedstatic
DX11APIObjects() (defined in DX11APIObjects)DX11APIObjectsprotected
DX11ComputeShader(ID3D11ComputeShader *shader) (defined in DX11ComputeShader)DX11ComputeShaderexplicit
end_scene_and_present()DX11APIObjectsinlineprotected
Get() (defined in DX11ComputeShader)DX11ComputeShaderinline
get_current_feature_level() (defined in DX11APIObjects)DX11APIObjectsinlineprotectedstatic
get_rasterizer_desc() (defined in DX11APIObjects)DX11APIObjectsinlineprotectedstatic
get_sampler_desc() (defined in DX11APIObjects)DX11APIObjectsinlineprotectedstatic
get_swap_chain_desc() (defined in DX11APIObjects)DX11APIObjectsinlineprotectedstatic
get_viewport_desc() (defined in DX11APIObjects)DX11APIObjectsinlineprotectedstatic
get_z_buffer_desc() (defined in DX11APIObjects)DX11APIObjectsinlineprotectedstatic
get_z_buffer_view_desc() (defined in DX11APIObjects)DX11APIObjectsinlineprotectedstatic
GetID()ResourceObjectinline
GetResourceName() const overrideComputeShaderinlinevirtual
GetShaderEntry() const (defined in IShader)IShaderinline
GetShaderFile() const (defined in IShader)IShaderinline
init_DX11(int width, int height, HWND window, bool fullscreen, const std::wstring &pix_shader_file, const std::string &pix_shader_name, const std::wstring &vert_shader_file, const std::string &vert_shader_name, bool single_thread=true)DX11APIObjectsprotected
init_DX11(int width, int height, HWND window, bool fullscreen, bool single_thread=true)DX11APIObjectsprotected
init_pixel_shader(const std::wstring &file_name, const std::string &shader_name)DX11APIObjectsprotected
init_sampler()DX11APIObjectsprotected
init_vertex_shader(const std::wstring &file_name, const std::string &shader_name)DX11APIObjectsprotected
init_viewport()DX11APIObjectsprotected
init_z_buffer_and_render_target()DX11APIObjectsprotected
InitDevicesAndSwapChain(HWND window, bool fullscreen, bool single_thread=true)DX11APIObjectsprotected
IsDebugLayerEnabled() (defined in DX11APIObjects)DX11APIObjectsprotected
IShader() (defined in IShader)IShaderinlineprotected
load_pixel_shader(const std::wstring &file_name, const std::string &shader_name, const char *shader_model)DX11APIObjectsprotected
load_vertex_shader(const std::wstring &file_name, const std::string &shader_name, const char *shader_model)DX11APIObjectsprotected
load_vertex_shader(const std::wstring &file_name, const std::string &shader_name, ID3D11InputLayout **layout, D3D11_INPUT_ELEMENT_DESC *layout_desc, unsigned int array_size, const char *shader_model)DX11APIObjectsprotected
m_computeShader (defined in DX11ComputeShader)DX11ComputeShaderprivate
m_shaderEntryIShaderprotected
m_shaderFileIShaderprotected
m_useDebugLayer (defined in DX11APIObjects)DX11APIObjectsprotectedstatic
release_DirectX()DX11APIObjectsprotectedvirtual
ReloadFromBinFile() override (defined in DX11ComputeShader)DX11ComputeShadervirtual
ReloadFromFile() override (defined in DX11ComputeShader)DX11ComputeShadervirtual
render_targetDX11APIObjectsprotectedstatic
ResourceObject(int id)ResourceObjectinline
RTTR_ENABLE(ComputeShader) (defined in DX11ComputeShader)DX11ComputeShaderprivate
SaveShaderBinFile(const std::wstring &fileName) override (defined in DX11ComputeShader)DX11ComputeShadervirtual
set_depth_stencil_format(DXGI_FORMAT depth_stencil_format) (defined in DX11APIObjects)DX11APIObjectsprotected
set_feature_levels(D3D_FEATURE_LEVEL *feature_levels, unsigned int elements)DX11APIObjectsprotected
set_rasterizer_desc(const D3D11_RASTERIZER_DESC &rasterizer_desc)DX11APIObjectsprotected
set_sampler_desc(D3D11_SAMPLER_DESC sampler_desc)DX11APIObjectsprotected
set_swapchain_desc(const DXGI_SWAP_CHAIN_DESC &swap_chain_desc)DX11APIObjectsprotected
set_vertex_layout(DX11_DEFAULT_VERTEX_LAYOUT layout)DX11APIObjectsprotected
set_vertex_layout(D3D11_INPUT_ELEMENT_DESC *layout, unsigned int array_size)DX11APIObjectsprotected
set_viewport_desc(const D3D11_VIEWPORT &view_port_desc)DX11APIObjectsprotected
set_window_resolution(unsigned int window_width, unsigned int window_height) (defined in DX11APIObjects)DX11APIObjectsprotected
SetDebugName(ID3D11DeviceChild *child, const std::string &name) (defined in DX11APIObjects)DX11APIObjectsprotected
SetID(unsigned int id)ResourceObjectinline
swap_chainDX11APIObjectsprotectedstatic
this_ptrDX11APIObjectsprotectedstatic
z_bufferDX11APIObjectsprotectedstatic
z_buffer_viewDX11APIObjectsprotectedstatic
~ComputeShader()=default (defined in ComputeShader)ComputeShaderprotected
~DX11APIObjects()=default (defined in DX11APIObjects)DX11APIObjectsprotected
~DX11ComputeShader() (defined in DX11ComputeShader)DX11ComputeShaderprotected
~IShader()=default (defined in IShader)IShaderprotectedvirtual
~ResourceObject()=defaultResourceObjectprotectedvirtual