Sleeping Wombat Graphic API  1.010
swGraphicAPI
ControlShader Member List

This is the complete list of members for ControlShader, including all inherited members.

AddAssetReference()ResourceObjectinline
AddObjectReference()ResourceObjectinline
CanDelete(unsigned int &objectRef)ResourceObjectinline
CanDelete()ResourceObjectinline
ControlShader()=default (defined in ControlShader)ControlShader
DeleteAssetReference()ResourceObjectinline
DeleteObjectReference()ResourceObjectinline
GetID()ResourceObjectinline
GetResourceName() const overrideControlShaderinlinevirtual
GetShaderEntry() const (defined in IShader)IShaderinline
GetShaderFile() const (defined in IShader)IShaderinline
IShader() (defined in IShader)IShaderinlineprotected
m_shaderEntryIShaderprotected
m_shaderFileIShaderprotected
ObjectDeleter< ControlShader > (defined in ControlShader)ControlShaderprivate
ReloadFromBinFile()=0 (defined in IShader)IShaderpure virtual
ReloadFromFile()=0 (defined in IShader)IShaderpure virtual
ResourceObject(int id)ResourceObjectinline
RTTR_ENABLE(IShader) (defined in ControlShader)ControlShaderprivate
SaveShaderBinFile(const std::wstring &file_name)=0 (defined in IShader)IShaderpure virtual
SetID(unsigned int id)ResourceObjectinline
~ControlShader()=default (defined in ControlShader)ControlShaderprotected
~IShader()=default (defined in IShader)IShaderprotectedvirtual
~ResourceObject()=defaultResourceObjectprotectedvirtual