Sleeping Wombat Graphic API
1.010
swGraphicAPI
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This is the complete list of members for ComputeShader, including all inherited members.
AddAssetReference() | ResourceObject | inline |
AddObjectReference() | ResourceObject | inline |
CanDelete(unsigned int &objectRef) | ResourceObject | inline |
CanDelete() | ResourceObject | inline |
ComputeShader()=default (defined in ComputeShader) | ComputeShader | |
DeleteAssetReference() | ResourceObject | inline |
DeleteObjectReference() | ResourceObject | inline |
GetID() | ResourceObject | inline |
GetResourceName() const override | ComputeShader | inlinevirtual |
GetShaderEntry() const (defined in IShader) | IShader | inline |
GetShaderFile() const (defined in IShader) | IShader | inline |
IShader() (defined in IShader) | IShader | inlineprotected |
m_shaderEntry | IShader | protected |
m_shaderFile | IShader | protected |
ObjectDeleter< ComputeShader > (defined in ComputeShader) | ComputeShader | private |
ReloadFromBinFile()=0 (defined in IShader) | IShader | pure virtual |
ReloadFromFile()=0 (defined in IShader) | IShader | pure virtual |
ResourceObject(int id) | ResourceObject | inline |
RTTR_ENABLE(IShader) (defined in ComputeShader) | ComputeShader | private |
SaveShaderBinFile(const std::wstring &file_name)=0 (defined in IShader) | IShader | pure virtual |
SetID(unsigned int id) | ResourceObject | inline |
~ComputeShader()=default (defined in ComputeShader) | ComputeShader | protected |
~IShader()=default (defined in IShader) | IShader | protectedvirtual |
~ResourceObject()=default | ResourceObject | protectedvirtual |