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DX11API
stdafx.h
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#pragma once
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#ifndef DISABLE_PRECOMPILED_HEADER
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#include <cassert>
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#include <string>
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#include <DirectXMath.h>
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#pragma warning( disable : 4005 )
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#include "d3dx11.h"
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#include "d3d11.h"
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#pragma warning( default : 4005 )
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#include "swCommonLib/Common/RTTR.h"
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#include "
swGraphicAPI/Resources/MeshResources.h
"
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#include "DX11Resources/DX11PipelineState.h"
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#include "
DX11Resources/DX11Buffer.h
"
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#include "DX11Resources/DX11ComputeShader.h"
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#include "
DX11Resources/DX11InputLayout.h
"
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#include "DX11Resources/DX11InputLayoutDescriptor.h"
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#include "DX11Resources/DX11PixelShader.h"
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#include "DX11Resources/DX11RenderTarget.h"
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#include "DX11Resources/DX11SwapChain.h"
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#include "DX11Resources/DX11Texture.h"
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#include "DX11Resources/DX11VertexShader.h"
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#include "
DX11Initializer/DX11APIObjects.h
"
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#include "DX11Initializer/DX11ConstantsMapper.h"
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#include "
DX11Initializer/DX11Initializer.h
"
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#include "
DX11Renderer/DX11Renderer.h
"
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#undef min
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#undef max
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#undef RegisterClass
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#endif // !DISABLE_PRECOMPILED_HEADER
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DX11Buffer.h
MeshResources.h
Plik zawiera deklaracje formatów wierzchołków oraz klas zawierających assety shadery itp...
DX11InputLayout.h
DX11APIObjects.h
Zawiera deklarację klasy DX11APIObjects i DX11AuxiliaryObjects służących do inicjowania i przechowywa...
DX11Initializer.h
DX11Renderer.h
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