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Sleeping Wombat GUI
0.100
swGUI
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This is the complete list of members for DX11Buffer, including all inherited members.
| _current_feature_level | DX11APIObjects | protectedstatic |
| _feature_levels | DX11APIObjects | protectedstatic |
| _layout_elements_count | DX11APIObjects | protectedstatic |
| _num_feature_levels | DX11APIObjects | protectedstatic |
| _pixel_shader_model | DX11APIObjects | protectedstatic |
| _rasterizer_desc | DX11APIObjects | protectedstatic |
| _sampler_desc | DX11APIObjects | protectedstatic |
| _swap_chain_desc | DX11APIObjects | protectedstatic |
| _vertex_layout_desc | DX11APIObjects | protectedstatic |
| _vertex_shader_model | DX11APIObjects | protectedstatic |
| _view_port_desc | DX11APIObjects | protectedstatic |
| _window_height | DX11APIObjects | protectedstatic |
| _window_width | DX11APIObjects | protectedstatic |
| _z_buffer_desc | DX11APIObjects | protectedstatic |
| _z_buffer_view_desc | DX11APIObjects | protectedstatic |
| AddAssetReference() | ResourceObject | inline |
| AddObjectReference() | ResourceObject | inline |
| back_buffer | DX11APIObjects | protectedstatic |
| begin_scene() | DX11APIObjects | protected |
| BufferObject(unsigned int elementSize, unsigned int elementCount) | BufferObject | |
| CanDelete(unsigned int &objectRef) | ResourceObject | inline |
| CanDelete() | ResourceObject | inline |
| CopyData() override | DX11Buffer | virtual |
| CreateFromMemory(const std::wstring &name, const uint8 *data, const BufferInfo &bufferInfo) | DX11Buffer | static |
| debug_interface | DX11APIObjects | protectedstatic |
| default_pixel_shader | DX11APIObjects | protectedstatic |
| default_sampler | DX11APIObjects | protectedstatic |
| default_vertex_layout | DX11APIObjects | protectedstatic |
| default_vertex_shader | DX11APIObjects | protectedstatic |
| DeleteAssetReference() | ResourceObject | inline |
| DeleteObjectReference() | ResourceObject | inline |
| Deserialize(IDeserializer *deser) | EngineObject | virtual |
| device | DX11APIObjects | protectedstatic |
| device_context | DX11APIObjects | protectedstatic |
| DX11APIObjects() | DX11APIObjects | protected |
| DX11Buffer(const std::wstring &name, const BufferInfo &descriptor, ID3D11Buffer *buff) | DX11Buffer | |
| DynamicCast() | EngineObject | inline |
| end_scene_and_present() | DX11APIObjects | inlineprotected |
| Get() | DX11Buffer | inline |
| get_current_feature_level() | DX11APIObjects | inlineprotectedstatic |
| get_rasterizer_desc() | DX11APIObjects | inlineprotectedstatic |
| get_sampler_desc() | DX11APIObjects | inlineprotectedstatic |
| get_swap_chain_desc() | DX11APIObjects | inlineprotectedstatic |
| get_viewport_desc() | DX11APIObjects | inlineprotectedstatic |
| get_z_buffer_desc() | DX11APIObjects | inlineprotectedstatic |
| get_z_buffer_view_desc() | DX11APIObjects | inlineprotectedstatic |
| GetDescriptor() const | DX11Buffer | inlinevirtual |
| GetElementCount() | BufferObject | inline |
| GetElementSize() | BufferObject | inline |
| GetID() | ResourceObject | inline |
| GetResourceName() const override | BufferObject | inlinevirtual |
| GetStride() | BufferObject | inline |
| GetType() const | EngineObject | inline |
| GetTypeName() const | EngineObject | inline |
| IBuffer() | IBuffer | inlineprotected |
| init_DX11(int width, int height, HWND window, bool fullscreen, const std::wstring &pix_shader_file, const std::string &pix_shader_name, const std::wstring &vert_shader_file, const std::string &vert_shader_name, bool single_thread=true) | DX11APIObjects | protected |
| init_DX11(int width, int height, HWND window, bool fullscreen, bool single_thread=true) | DX11APIObjects | protected |
| init_pixel_shader(const std::wstring &file_name, const std::string &shader_name) | DX11APIObjects | protected |
| init_sampler() | DX11APIObjects | protected |
| init_vertex_shader(const std::wstring &file_name, const std::string &shader_name) | DX11APIObjects | protected |
| init_viewport() | DX11APIObjects | protected |
| init_z_buffer_and_render_target() | DX11APIObjects | protected |
| InitDevicesAndSwapChain(HWND window, bool fullscreen, bool single_thread=true) | DX11APIObjects | protected |
| IsDebugLayerEnabled() | DX11APIObjects | protected |
| load_pixel_shader(const std::wstring &file_name, const std::string &shader_name, const char *shader_model) | DX11APIObjects | protected |
| load_vertex_shader(const std::wstring &file_name, const std::string &shader_name, const char *shader_model) | DX11APIObjects | protected |
| load_vertex_shader(const std::wstring &file_name, const std::string &shader_name, ID3D11InputLayout **layout, D3D11_INPUT_ELEMENT_DESC *layout_desc, unsigned int array_size, const char *shader_model) | DX11APIObjects | protected |
| m_buffer | DX11Buffer | private |
| m_descriptor | DX11Buffer | private |
| m_elementCount | BufferObject | protected |
| m_elementSize | BufferObject | protected |
| m_useDebugLayer | DX11APIObjects | protectedstatic |
| MemorySize() | EngineObject | inlinevirtual |
| release_DirectX() | DX11APIObjects | protectedvirtual |
| render_target | DX11APIObjects | protectedstatic |
| ResourceObject(int id) | ResourceObject | inline |
| RTTR_ENABLE(BufferObject) | DX11Buffer | private |
| Serialize(ISerializer *ser) const | EngineObject | virtual |
| set_depth_stencil_format(DXGI_FORMAT depth_stencil_format) | DX11APIObjects | protected |
| set_feature_levels(D3D_FEATURE_LEVEL *feature_levels, unsigned int elements) | DX11APIObjects | protected |
| set_rasterizer_desc(const D3D11_RASTERIZER_DESC &rasterizer_desc) | DX11APIObjects | protected |
| set_sampler_desc(D3D11_SAMPLER_DESC sampler_desc) | DX11APIObjects | protected |
| set_swapchain_desc(const DXGI_SWAP_CHAIN_DESC &swap_chain_desc) | DX11APIObjects | protected |
| set_vertex_layout(DX11_DEFAULT_VERTEX_LAYOUT layout) | DX11APIObjects | protected |
| set_vertex_layout(D3D11_INPUT_ELEMENT_DESC *layout, unsigned int array_size) | DX11APIObjects | protected |
| set_viewport_desc(const D3D11_VIEWPORT &view_port_desc) | DX11APIObjects | protected |
| set_window_resolution(unsigned int window_width, unsigned int window_height) | DX11APIObjects | protected |
| SetDebugName(ID3D11DeviceChild *child, const std::string &name) | DX11APIObjects | protected |
| SetID(unsigned int id) | ResourceObject | inline |
| swap_chain | DX11APIObjects | protectedstatic |
| this_ptr | DX11APIObjects | protectedstatic |
| z_buffer | DX11APIObjects | protectedstatic |
| z_buffer_view | DX11APIObjects | protectedstatic |
| ~BufferObject()=default | BufferObject | protected |
| ~DX11APIObjects()=default | DX11APIObjects | protected |
| ~DX11Buffer() | DX11Buffer | protected |
| ~IBuffer()=default | IBuffer | protectedvirtual |
| ~ResourceObject()=default | ResourceObject | protectedvirtual |
1.8.9.1