Sleeping Wombat GUI
0.100
swGUI
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#include "swCommonLib/Common/EngineObject.h"
#include "IAnimation.h"
#include "swCommonLib/ParameterAnimation/Animation/AnimEvaluator.h"
#include "swCommonLib/ParameterAnimation/Parameters/DirectPropertyh.h"
#include "swCommonLib/ParameterAnimation/Parameters/PropertyPath.h"
#include "swCommonLib/ParameterAnimation/Parameters/StringPropertyPath.h"
#include "Animation.inl"
Go to the source code of this file.
Classes | |
class | AnimationTyped< KeyType > |
Interface class for manipulating animation keys. More... | |
class | AnimationImpl< KeyType, AddressType > |
Typedefs | |
typedef AnimationImpl< float, StringPropertyPath< float > > | FloatAnimationStrPath |
typedef AnimationImpl< float, PropertyPath< float > > | FloatAnimationPropPath |
typedef AnimationImpl< float, DirectProperty< float > > | FloatAnimationDirect |
template<template< typename KeyType > class AddressType> | |
using | FloatAnimation = AnimationImpl< float, AddressType< float > > |
template<template< typename KeyType > class AddressType> | |
using | DoubleAnimation = AnimationImpl< double, AddressType< double > > |
template<template< typename KeyType > class AddressType> | |
using | UIn32Animation = AnimationImpl< uint32, AddressType< uint32 > > |
using DoubleAnimation = AnimationImpl< double, AddressType< double > > |
using FloatAnimation = AnimationImpl< float, AddressType< float > > |
typedef AnimationImpl< float, DirectProperty< float > > FloatAnimationDirect |
typedef AnimationImpl< float, PropertyPath< float > > FloatAnimationPropPath |
typedef AnimationImpl< float, StringPropertyPath< float > > FloatAnimationStrPath |
using UIn32Animation = AnimationImpl< uint32, AddressType< uint32 > > |