Sleeping Wombat Graphic API  1.010
swGraphicAPI
ResourcesFactory Member List

This is the complete list of members for ResourcesFactory, including all inherited members.

AssetsManager (defined in ResourcesFactory)ResourcesFactoryfriend
CreateAPIInitializer() (defined in ResourcesFactory)ResourcesFactorystatic
CreateBlendingState(const BlendingInfo &info)ResourcesFactoryprivatestatic
CreateBufferFromMemory(const std::wstring &name, const uint8 *data, const BufferInfo &bufferInfo)ResourcesFactoryprivatestatic
CreateComputeShaderFromFile(const std::wstring &fileName, const std::string &shaderName, const char *shaderModel="cs_4_0")ResourcesFactoryprivatestatic
CreateDepthStencilState(const DepthStencilInfo &info)ResourcesFactoryprivatestatic
CreateInputLayoutDescriptor(const std::wstring &layoutName)ResourcesFactorystatic
CreatePixelShaderFromFile(const std::wstring &fileName, const std::string &shaderName, const char *shaderModel="ps_4_0")ResourcesFactoryprivatestatic
CreateRasterizerState(const RasterizerStateInfo &info)ResourcesFactoryprivatestatic
CreateRenderTarget(const std::wstring &name, const RenderTargetDescriptor &renderTargetDescriptor) (defined in ResourcesFactory)ResourcesFactorystatic
CreateScreenRenderTarget()ResourcesFactorystatic
CreateScreenSwapChain(RenderTargetObject *screenRT) (defined in ResourcesFactory)ResourcesFactorystatic
CreateTextureFromMemory(const MemoryChunk &texData, TextureInfo &&texInfo)ResourcesFactoryprivatestatic
CreateVertexShaderFromFile(const std::wstring &fileName, const std::string &shaderName, const char *shaderModel="vs_4_0")ResourcesFactoryprivatestatic
CreateVertexShaderFromFile(const std::wstring &fileName, const std::string &shaderName, ShaderInputLayout **layout, InputLayoutDescriptor *layout_desc, const char *shaderModel="vs_4_0")ResourcesFactoryprivatestatic
ResourceManager (defined in ResourcesFactory)ResourcesFactoryfriend