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Sleeping Wombat Graphic API
1.010
swGraphicAPI
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This is the complete list of members for ResourcesFactory, including all inherited members.
| AssetsManager (defined in ResourcesFactory) | ResourcesFactory | friend |
| CreateAPIInitializer() (defined in ResourcesFactory) | ResourcesFactory | static |
| CreateBlendingState(const BlendingInfo &info) | ResourcesFactory | privatestatic |
| CreateBufferFromMemory(const std::wstring &name, const uint8 *data, const BufferInfo &bufferInfo) | ResourcesFactory | privatestatic |
| CreateComputeShaderFromFile(const std::wstring &fileName, const std::string &shaderName, const char *shaderModel="cs_4_0") | ResourcesFactory | privatestatic |
| CreateDepthStencilState(const DepthStencilInfo &info) | ResourcesFactory | privatestatic |
| CreateInputLayoutDescriptor(const std::wstring &layoutName) | ResourcesFactory | static |
| CreatePixelShaderFromFile(const std::wstring &fileName, const std::string &shaderName, const char *shaderModel="ps_4_0") | ResourcesFactory | privatestatic |
| CreateRasterizerState(const RasterizerStateInfo &info) | ResourcesFactory | privatestatic |
| CreateRenderTarget(const std::wstring &name, const RenderTargetDescriptor &renderTargetDescriptor) (defined in ResourcesFactory) | ResourcesFactory | static |
| CreateScreenRenderTarget() | ResourcesFactory | static |
| CreateScreenSwapChain(RenderTargetObject *screenRT) (defined in ResourcesFactory) | ResourcesFactory | static |
| CreateTextureFromMemory(const MemoryChunk &texData, TextureInfo &&texInfo) | ResourcesFactory | privatestatic |
| CreateVertexShaderFromFile(const std::wstring &fileName, const std::string &shaderName, const char *shaderModel="vs_4_0") | ResourcesFactory | privatestatic |
| CreateVertexShaderFromFile(const std::wstring &fileName, const std::string &shaderName, ShaderInputLayout **layout, InputLayoutDescriptor *layout_desc, const char *shaderModel="vs_4_0") | ResourcesFactory | privatestatic |
| ResourceManager (defined in ResourcesFactory) | ResourcesFactory | friend |
1.8.9.1