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Sleeping Wombat Graphic API
1.010
swGraphicAPI
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This is the complete list of members for ResourceManager, including all inherited members.
| AddRenderTarget(RenderTargetObject *renderTarget, const std::wstring &name) | ResourceManager | |
| CreateBlendingState(const std::wstring &name, const BlendingInfo &info) | ResourceManager | |
| CreateConstantsBuffer(const std::wstring &name, const void *buffer, unsigned int size) | ResourceManager | |
| CreateConstantsBuffer(const std::wstring &name, const ConstantBufferInitData &data) | ResourceManager | |
| CreateDepthStencilState(const std::wstring &name, const DepthStencilInfo &info) | ResourceManager | |
| CreateIndexBuffer(const std::wstring &name, const void *buffer, unsigned int element_size, unsigned int vert_count) | ResourceManager | |
| CreateIndexBuffer(const std::wstring &name, const IndexBufferInitData &data) | ResourceManager | |
| CreateRasterizerState(const std::wstring &name, const RasterizerStateInfo &info) | ResourceManager | |
| CreateRenderTarget(const std::wstring &name, const RenderTargetDescriptor &renderTargetDescriptor) | ResourceManager | |
| CreateVertexBuffer(const std::wstring &name, const void *buffer, unsigned int element_size, unsigned int vert_count) | ResourceManager | |
| CreateVertexBuffer(const std::wstring &name, const VertexBufferInitData &data) | ResourceManager | |
| GetBlendingState(const std::wstring &name) (defined in ResourceManager) | ResourceManager | inline |
| GetBlendingState(const BlendingInfo &info) (defined in ResourceManager) | ResourceManager | inline |
| GetConstantBuffer(const std::wstring &name) | ResourceManager | inline |
| GetDepthStencilState(const std::wstring &name) (defined in ResourceManager) | ResourceManager | inline |
| GetDepthStencilState(const DepthStencilInfo &info) (defined in ResourceManager) | ResourceManager | inline |
| GetIndexBuffer(const std::wstring &name) | ResourceManager | inline |
| GetLayout(const std::wstring &name) | ResourceManager | inline |
| GetPixelShader(const std::wstring &name) | ResourceManager | inline |
| GetRasterizerState(const std::wstring &name) (defined in ResourceManager) | ResourceManager | inline |
| GetRasterizerState(const RasterizerStateInfo &info) (defined in ResourceManager) | ResourceManager | inline |
| GetRenderTarget(const std::wstring &name) | ResourceManager | inline |
| GetTexture(const std::wstring &name) | ResourceManager | inline |
| GetVertexBuffer(const std::wstring &name) | ResourceManager | inline |
| GetVertexShader(const std::wstring &name) | ResourceManager | inline |
| ListConstantBuffers() | ResourceManager | |
| ListIndexBuffers() | ResourceManager | |
| ListPixelShaders() | ResourceManager | |
| ListRenderTargets() | ResourceManager | |
| ListShaderLayouts() | ResourceManager | |
| ListTextures() | ResourceManager | |
| ListVertexBuffers() | ResourceManager | |
| ListVertexShaders() | ResourceManager | |
| LoadControlShader(const std::wstring &fileName, const std::string &shaderEntry) (defined in ResourceManager) | ResourceManager | |
| LoadEvaluationShader(const std::wstring &fileName, const std::string &shaderEntry) (defined in ResourceManager) | ResourceManager | |
| LoadGeometryShader(const std::wstring &fileName, const std::string &shaderEntry) (defined in ResourceManager) | ResourceManager | |
| LoadPixelShader(const std::wstring &fileName, const std::string &shaderEntry) | ResourceManager | |
| LoadTexture(const std::wstring &fileName) | ResourceManager | |
| LoadTextureImpl(const filesystem::Path &filePath, TextureInfo &texInfo) | ResourceManager | privatevirtual |
| LoadVertexShader(const std::wstring &fileName, const std::string &shaderEntry) | ResourceManager | |
| LoadVertexShader(const std::wstring &fileName, const std::string &shaderEntry, ShaderInputLayout **layout, InputLayoutDescriptor *layout_desc) | ResourceManager | |
| m_blendingState | ResourceManager | protected |
| m_constantBuffer | ResourceManager | protected |
| m_controlShaders | ResourceManager | protected |
| m_depthStencilState | ResourceManager | protected |
| m_evaluationShader | ResourceManager | protected |
| m_geometryShader | ResourceManager | protected |
| m_indexBuffer | ResourceManager | protected |
| m_pixelShader | ResourceManager | protected |
| m_rasterizerState | ResourceManager | protected |
| m_renderTarget | ResourceManager | protected |
| m_texture | ResourceManager | protected |
| m_vertexBuffer | ResourceManager | protected |
| m_vertexLayout | ResourceManager | protected |
| m_vertexShader | ResourceManager | protected |
| ResourceManager() (defined in ResourceManager) | ResourceManager | explicit |
| ~ResourceManager() (defined in ResourceManager) | ResourceManager |
1.8.9.1