8 #include "swCommonLib/Common/TypesDefinitions.h"
86 PRIMITIVE_TOPOLOGY_POINTLIST = 0,
87 PRIMITIVE_TOPOLOGY_LINELIST = 1,
88 PRIMITIVE_TOPOLOGY_LINESTRIP = 2,
89 PRIMITIVE_TOPOLOGY_TRIANGLELIST = 3,
90 PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 4,
91 PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 5,
92 PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 6,
93 PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 7,
94 PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 8
105 BIND_RESOURCE_VERTEX_BUFFER = 0x0L,
106 BIND_RESOURCE_INDEX_BUFFER = 0x1L,
107 BIND_RESOURCE_CONSTANT_BUFFER = 0x2L,
108 BIND_RESOURCE_SHADER_RESOURCE = 0x3L,
109 BIND_RESOURCE_STREAM_OUTPUT = 0x4L,
110 BIND_RESOURCE_RENDER_TARGET = 0x5L,
111 BIND_RESOURCE_DEPTH_STENCIL = 0x6L,
112 BIND_RESOURCE_UNORDERED_ACCESS = 0x7L,
113 BIND_RESOURCE_DECODER = 0x8L,
114 BIND_RESOURCE_VIDEO_ENCODER = 0x9L
125 TEXTURE_TYPE_UNKNOW = 0,
126 TEXTURE_TYPE_BUFFER = 1,
127 TEXTURE_TYPE_TEXTURE1D = 2,
128 TEXTURE_TYPE_TEXTURE1D_ARRAY = 3,
129 TEXTURE_TYPE_TEXTURE2D = 4,
130 TEXTURE_TYPE_TEXTURE2D_ARRAY = 5,
131 TEXTURE_TYPE_TEXTURE2D_MULTISAMPLE = 6,
132 TEXTURE_TYPE_TEXTURE2D_MULTISAMPLE_ARRAY = 7,
133 TEXTURE_TYPE_TEXTURE3D = 8
143 DEPTH_STENCIL_FORMAT_D32_FLOAT_S8X24_UINT = 0,
144 DEPTH_STENCIL_FORMAT_D32_FLOAT = 1,
145 DEPTH_STENCIL_FORMAT_D24_UNORM_S8_UINT = 2,
146 DEPTH_STENCIL_FORMAT_D16_UNORM = 3
155 RESOURCE_FORMAT_UNKNOWN = 0,
156 RESOURCE_FORMAT_R32G32B32A32_TYPELESS = 1,
157 RESOURCE_FORMAT_R32G32B32A32_FLOAT = 2,
158 RESOURCE_FORMAT_R32G32B32A32_UINT = 3,
159 RESOURCE_FORMAT_R32G32B32A32_SINT = 4,
160 RESOURCE_FORMAT_R32G32B32_TYPELESS = 5,
161 RESOURCE_FORMAT_R32G32B32_FLOAT = 6,
162 RESOURCE_FORMAT_R32G32B32_UINT = 7,
163 RESOURCE_FORMAT_R32G32B32_SINT = 8,
164 RESOURCE_FORMAT_R16G16B16A16_TYPELESS = 9,
165 RESOURCE_FORMAT_R16G16B16A16_FLOAT = 10,
166 RESOURCE_FORMAT_R16G16B16A16_UNORM = 11,
167 RESOURCE_FORMAT_R16G16B16A16_UINT = 12,
168 RESOURCE_FORMAT_R16G16B16A16_SNORM = 13,
169 RESOURCE_FORMAT_R16G16B16A16_SINT = 14,
170 RESOURCE_FORMAT_R32G32_TYPELESS = 15,
171 RESOURCE_FORMAT_R32G32_FLOAT = 16,
172 RESOURCE_FORMAT_R32G32_UINT = 17,
173 RESOURCE_FORMAT_R32G32_SINT = 18,
174 RESOURCE_FORMAT_R32G8X24_TYPELESS = 19,
175 RESOURCE_FORMAT_D32_FLOAT_S8X24_UINT = 20,
176 RESOURCE_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21,
177 RESOURCE_FORMAT_X32_TYPELESS_G8X24_UINT = 22,
178 RESOURCE_FORMAT_R10G10B10A2_TYPELESS = 23,
179 RESOURCE_FORMAT_R10G10B10A2_UNORM = 24,
180 RESOURCE_FORMAT_R10G10B10A2_UINT = 25,
181 RESOURCE_FORMAT_R11G11B10_FLOAT = 26,
182 RESOURCE_FORMAT_R8G8B8A8_TYPELESS = 27,
183 RESOURCE_FORMAT_R8G8B8A8_UNORM = 28,
184 RESOURCE_FORMAT_R8G8B8A8_UNORM_SRGB = 29,
185 RESOURCE_FORMAT_R8G8B8A8_UINT = 30,
186 RESOURCE_FORMAT_R8G8B8A8_SNORM = 31,
187 RESOURCE_FORMAT_R8G8B8A8_SINT = 32,
188 RESOURCE_FORMAT_R16G16_TYPELESS = 33,
189 RESOURCE_FORMAT_R16G16_FLOAT = 34,
190 RESOURCE_FORMAT_R16G16_UNORM = 35,
191 RESOURCE_FORMAT_R16G16_UINT = 36,
192 RESOURCE_FORMAT_R16G16_SNORM = 37,
193 RESOURCE_FORMAT_R16G16_SINT = 38,
194 RESOURCE_FORMAT_R32_TYPELESS = 39,
195 RESOURCE_FORMAT_D32_FLOAT = 40,
196 RESOURCE_FORMAT_R32_FLOAT = 41,
197 RESOURCE_FORMAT_R32_UINT = 42,
198 RESOURCE_FORMAT_R32_SINT = 43,
199 RESOURCE_FORMAT_R24G8_TYPELESS = 44,
200 RESOURCE_FORMAT_D24_UNORM_S8_UINT = 45,
201 RESOURCE_FORMAT_R24_UNORM_X8_TYPELESS = 46,
202 RESOURCE_FORMAT_X24_TYPELESS_G8_UINT = 47,
203 RESOURCE_FORMAT_R8G8_TYPELESS = 48,
204 RESOURCE_FORMAT_R8G8_UNORM = 49,
205 RESOURCE_FORMAT_R8G8_UINT = 50,
206 RESOURCE_FORMAT_R8G8_SNORM = 51,
207 RESOURCE_FORMAT_R8G8_SINT = 52,
208 RESOURCE_FORMAT_R16_TYPELESS = 53,
209 RESOURCE_FORMAT_R16_FLOAT = 54,
210 RESOURCE_FORMAT_D16_UNORM = 55,
211 RESOURCE_FORMAT_R16_UNORM = 56,
212 RESOURCE_FORMAT_R16_UINT = 57,
213 RESOURCE_FORMAT_R16_SNORM = 58,
214 RESOURCE_FORMAT_R16_SINT = 59,
215 RESOURCE_FORMAT_R8_TYPELESS = 60,
216 RESOURCE_FORMAT_R8_UNORM = 61,
217 RESOURCE_FORMAT_R8_UINT = 62,
218 RESOURCE_FORMAT_R8_SNORM = 63,
219 RESOURCE_FORMAT_R8_SINT = 64,
220 RESOURCE_FORMAT_A8_UNORM = 65,
221 RESOURCE_FORMAT_R1_UNORM = 66,
222 RESOURCE_FORMAT_R9G9B9E5_SHAREDEXP = 67,
223 RESOURCE_FORMAT_R8G8_B8G8_UNORM = 68,
224 RESOURCE_FORMAT_G8R8_G8B8_UNORM = 69,
225 RESOURCE_FORMAT_BC1_TYPELESS = 70,
226 RESOURCE_FORMAT_BC1_UNORM = 71,
227 RESOURCE_FORMAT_BC1_UNORM_SRGB = 72,
228 RESOURCE_FORMAT_BC2_TYPELESS = 73,
229 RESOURCE_FORMAT_BC2_UNORM = 74,
230 RESOURCE_FORMAT_BC2_UNORM_SRGB = 75,
231 RESOURCE_FORMAT_BC3_TYPELESS = 76,
232 RESOURCE_FORMAT_BC3_UNORM = 77,
233 RESOURCE_FORMAT_BC3_UNORM_SRGB = 78,
234 RESOURCE_FORMAT_BC4_TYPELESS = 79,
235 RESOURCE_FORMAT_BC4_UNORM = 80,
236 RESOURCE_FORMAT_BC4_SNORM = 81,
237 RESOURCE_FORMAT_BC5_TYPELESS = 82,
238 RESOURCE_FORMAT_BC5_UNORM = 83,
239 RESOURCE_FORMAT_BC5_SNORM = 84,
240 RESOURCE_FORMAT_B5G6R5_UNORM = 85,
241 RESOURCE_FORMAT_B5G5R5A1_UNORM = 86,
242 RESOURCE_FORMAT_B8G8R8A8_UNORM = 87,
243 RESOURCE_FORMAT_B8G8R8X8_UNORM = 88,
244 RESOURCE_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 89,
245 RESOURCE_FORMAT_B8G8R8A8_TYPELESS = 90,
246 RESOURCE_FORMAT_B8G8R8A8_UNORM_SRGB = 91,
247 RESOURCE_FORMAT_B8G8R8X8_TYPELESS = 92,
248 RESOURCE_FORMAT_B8G8R8X8_UNORM_SRGB = 93,
249 RESOURCE_FORMAT_BC6H_TYPELESS = 94,
250 RESOURCE_FORMAT_BC6H_UF16 = 95,
251 RESOURCE_FORMAT_BC6H_SF16 = 96,
252 RESOURCE_FORMAT_BC7_TYPELESS = 97,
253 RESOURCE_FORMAT_BC7_UNORM = 98,
254 RESOURCE_FORMAT_BC7_UNORM_SRGB = 99,
255 RESOURCE_FORMAT_AYUV = 100,
256 RESOURCE_FORMAT_Y410 = 101,
257 RESOURCE_FORMAT_Y416 = 102,
258 RESOURCE_FORMAT_NV12 = 103,
259 RESOURCE_FORMAT_P010 = 104,
260 RESOURCE_FORMAT_P016 = 105,
261 RESOURCE_FORMAT_420_OPAQUE = 106,
262 RESOURCE_FORMAT_YUY2 = 107,
263 RESOURCE_FORMAT_Y210 = 108,
264 RESOURCE_FORMAT_Y216 = 109,
265 RESOURCE_FORMAT_NV11 = 110,
266 RESOURCE_FORMAT_AI44 = 111,
267 RESOURCE_FORMAT_IA44 = 112,
268 RESOURCE_FORMAT_P8 = 113,
269 RESOURCE_FORMAT_A8P8 = 114,
270 RESOURCE_FORMAT_B4G4R4A4_UNORM = 115,
271 RESOURCE_FORMAT_P208 = 130,
272 RESOURCE_FORMAT_V208 = 131,
273 RESOURCE_FORMAT_V408 = 132,
DepthStencilFormat
Typy dostępne dla bufora głębokości.
Definition: GraphicAPIConstants.h:141
ResourceFormat
Specyfikuje format tekstury bądź innego zasobu.
Definition: GraphicAPIConstants.h:153
TextureType
Definiuje typ tekstury.
Definition: GraphicAPIConstants.h:123
Pozawala GPU na zapis i odczyt.
Zasób raz stworzony i nigdy nie jest zmieniany.
uint32 BitsPerPixel(ResourceFormat fmt)
Liczba bitów na piksel danego formatu. Funkcja wymaga zaimplementrowania przez API graficzne...
Definition: DX11ConstantsMapper.cpp:14
Pozwala GPU na odczyt, a CPU na zapis. Dobre do często updatowanych zasobów.
CullMode
Polygon culling mode.
Definition: GraphicAPIConstants.h:50
ResourceUsage
Specyfikuje typ dostępu do pamięci danego zasobu.
Definition: GraphicAPIConstants.h:72
BlendFactor
Blend factor for blending equation.
Definition: GraphicAPIConstants.h:28
GPU może jedynie kopiować, poza tym wszystkie prawa dostępu są po stronie CPU. Zobacz D3D11_USAGE_STA...
FillMode
Polygon fill mode.
Definition: GraphicAPIConstants.h:61
uint32 BytesPerPixel(ResourceFormat fmt)
Liczba bajtów na piksel danego formatu. Funkcja wymaga zaimplementrowania przez API graficzne...
Definition: DX11ConstantsMapper.cpp:20
One minus custom blend factor.
ResourceBinding
Określa jak będzie używany dany zasób w potoku karty graficznej.
Definition: GraphicAPIConstants.h:103
BlendOperation
Blending operation.
Definition: GraphicAPIConstants.h:14
PrimitiveTopology
Topologia wierzchołków.
Definition: GraphicAPIConstants.h:84