Sleeping Wombat Graphic API  1.010
swGraphicAPI
Variables
DX11APIObjects.cpp File Reference
#include "swGraphicAPI/DX11API/stdafx.h"
#include "DX11APIObjects.h"
#include <DirectXMath.h>
#include "swCommonLib/Common/MemoryLeaks.h"

Variables

D3D11_INPUT_ELEMENT_DESC vertex_normal_texture []
 
D3D11_INPUT_ELEMENT_DESC vertex_texture []
 
D3D11_INPUT_ELEMENT_DESC vertex_color []
 
D3D11_INPUT_ELEMENT_DESC vertex_normal_color []
 
D3D11_INPUT_ELEMENT_DESC * layouts []
 
unsigned int layouts_elements []
 

Detailed Description

Author
nieznanysprawiciel

Variable Documentation

D3D11_INPUT_ELEMENT_DESC* layouts[]
Initial value:
=
{
vertex_normal_texture,
vertex_texture,
vertex_color,
vertex_normal_color
}
unsigned int layouts_elements[]
Initial value:
= { ARRAYSIZE( vertex_normal_texture ),
ARRAYSIZE( vertex_texture ),
ARRAYSIZE( vertex_color ),
ARRAYSIZE( vertex_normal_color ) }
D3D11_INPUT_ELEMENT_DESC vertex_color[]
Initial value:
=
{
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "COLOR", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
}
D3D11_INPUT_ELEMENT_DESC vertex_normal_color[]
Initial value:
=
{
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "COLOR", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 24, D3D11_INPUT_PER_VERTEX_DATA, 0 },
}
D3D11_INPUT_ELEMENT_DESC vertex_normal_texture[]
Initial value:
=
{
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 24, D3D11_INPUT_PER_VERTEX_DATA, 0 }
}
D3D11_INPUT_ELEMENT_DESC vertex_texture[]
Initial value:
=
{
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 }
}