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stdafx.h
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#pragma once
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#ifndef DISABLE_PRECOMPILED_HEADER
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#include <cassert>
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#include <string>
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#include <vector>
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#include <map>
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#include <DirectXMath.h>
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#include "
swCommonLib/Common/RTTR.h
"
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#include "
swGraphicAPI/Resources/MeshResources.h
"
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#include "
swGraphicAPI/Resources/BlendingState.h
"
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#include "
swGraphicAPI/Resources/DepthStencilState.h
"
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#include "
swGraphicAPI/Resources/RasterizerState.h
"
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#include "
swGraphicAPI/Rendering/GraphicAPIConstants.h
"
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#include "
swGraphicAPI/ResourceManager/ResourceManager.h
"
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#include "
swGraphicAPI/Resources/ResourcesFactory.h
"
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#include "
swGraphicAPI/Resources/SwapChain.h
"
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#undef min
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#undef max
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#undef RegisterClass
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#endif // !DISABLE_PRECOMPILED_HEADER
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ResourceManager.h
RasterizerState.h
GraphicAPIConstants.h
BlendingState.h
ResourcesFactory.h
MeshResources.h
Plik zawiera deklaracje formatów wierzchołków oraz klas zawierających assety shadery itp...
DepthStencilState.h
RTTR.h
SwapChain.h
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