Sleeping Wombat GUI  0.100
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SerializationContext Struct Reference

Interface for context used in serialization and deserialization.SerializationContext is used to store additional data during serialization and deserialization. Classes derived from EngineObject can provide their own implementation of Serialize and Deserialize function which can retrive context by calling ISerializer::GetContext or IDeserializer::GetContext function. More...

#include <SerializationContext.h>

Inheritance diagram for SerializationContext:
EngineSerializationContext

Public Member Functions

 SerializationContext ()=default
 
virtual ~SerializationContext ()=default
 

Detailed Description

Interface for context used in serialization and deserialization.

SerializationContext is used to store additional data during serialization and deserialization. Classes derived from EngineObject can provide their own implementation of Serialize and Deserialize function which can retrive context by calling ISerializer::GetContext or IDeserializer::GetContext function.

You can derive from this class and set your object as context before serialization.

Constructor & Destructor Documentation

SerializationContext::SerializationContext ( )
default
virtual SerializationContext::~SerializationContext ( )
virtualdefault

The documentation for this struct was generated from the following file: