Button state structure..
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#include <KeyState.h>
sw::input::KeyState::KeyState |
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inlineexplicit |
void sw::input::KeyState::HoldState |
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inline |
Podtrzymuje stan przycisku i kasuje info o eventach.
bool sw::input::KeyState::IsKeyDownEvent |
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const |
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inline |
bool sw::input::KeyState::IsKeyUpEvent |
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const |
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inline |
bool sw::input::KeyState::IsPressed |
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const |
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inline |
bool sw::input::KeyState::IsUp |
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const |
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inline |
sw::input::KeyState::operator void * |
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const |
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inline |
Umożliwia na umieszczanie w ifach if( KeyState )
void sw::input::KeyState::operator= |
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KeyState |
newState | ) |
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inline |
void sw::input::KeyState::operator= |
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bool |
newState | ) |
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inline |
void sw::input::KeyState::Press |
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inline |
void sw::input::KeyState::UnPress |
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inline |
int8 sw::input::KeyState::m_state |
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private |
The documentation for this class was generated from the following file:
- D:/ProgramyVS/SWLibraries/swInputLibrary/InputCore/KeyState.h