Button state structure..
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#include <KeyState.h>
| sw::input::KeyState::KeyState |
( |
| ) |
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inlineexplicit |
| void sw::input::KeyState::HoldState |
( |
| ) |
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inline |
Podtrzymuje stan przycisku i kasuje info o eventach.
| bool sw::input::KeyState::IsKeyDownEvent |
( |
| ) |
const |
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inline |
| bool sw::input::KeyState::IsKeyUpEvent |
( |
| ) |
const |
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inline |
| bool sw::input::KeyState::IsPressed |
( |
| ) |
const |
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inline |
| bool sw::input::KeyState::IsUp |
( |
| ) |
const |
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inline |
| sw::input::KeyState::operator void * |
( |
| ) |
const |
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inline |
Umożliwia na umieszczanie w ifach if( KeyState )
| void sw::input::KeyState::operator= |
( |
KeyState |
newState | ) |
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inline |
| void sw::input::KeyState::operator= |
( |
bool |
newState | ) |
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inline |
| void sw::input::KeyState::Press |
( |
| ) |
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inline |
| void sw::input::KeyState::UnPress |
( |
| ) |
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inline |
| int8 sw::input::KeyState::m_state |
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private |
The documentation for this class was generated from the following file:
- D:/ProgramyVS/SWLibraries/swInputLibrary/InputCore/KeyState.h