Sleeping Wombat GUI  0.100
swGUI
sw::MockComputeShader Member List

This is the complete list of members for sw::MockComputeShader, including all inherited members.

AddAssetReference()ResourceObjectinline
AddObjectReference()ResourceObjectinline
CanDelete(unsigned int &objectRef)ResourceObjectinline
CanDelete()ResourceObjectinline
ComputeShader()=defaultComputeShader
CreateFromBinFile(const std::wstring &fileName)sw::MockComputeShaderstatic
CreateFromFile(const std::wstring &fileName, const std::string &shaderName, const char *shaderModel="cs_4_0")sw::MockComputeShaderstatic
DeleteAssetReference()ResourceObjectinline
DeleteObjectReference()ResourceObjectinline
Deserialize(IDeserializer *deser)EngineObjectvirtual
DynamicCast()EngineObjectinline
GetID()ResourceObjectinline
GetResourceName() const overrideComputeShaderinlinevirtual
GetShaderEntry() const IShaderinline
GetShaderFile() const IShaderinline
GetType() const EngineObjectinline
GetTypeName() const EngineObjectinline
IShader()IShaderinlineprotected
m_shaderEntryIShaderprotected
m_shaderFileIShaderprotected
MemorySize()EngineObjectinlinevirtual
MockComputeShader()sw::MockComputeShaderexplicit
ReloadFromBinFile() overridesw::MockComputeShadervirtual
ReloadFromFile() overridesw::MockComputeShadervirtual
ResourceObject(int id)ResourceObjectinline
RTTR_ENABLE(ComputeShader)sw::MockComputeShaderprivate
SaveShaderBinFile(const std::wstring &fileName) overridesw::MockComputeShadervirtual
Serialize(ISerializer *ser) const EngineObjectvirtual
SetID(unsigned int id)ResourceObjectinline
~ComputeShader()=defaultComputeShaderprotected
~IShader()=defaultIShaderprotectedvirtual
~MockComputeShader()sw::MockComputeShaderprotected
~ResourceObject()=defaultResourceObjectprotectedvirtual