Sleeping Wombat GUI
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This is the complete list of members for DX11PixelShader, including all inherited members.
_current_feature_level | DX11APIObjects | protectedstatic |
_feature_levels | DX11APIObjects | protectedstatic |
_layout_elements_count | DX11APIObjects | protectedstatic |
_num_feature_levels | DX11APIObjects | protectedstatic |
_pixel_shader_model | DX11APIObjects | protectedstatic |
_rasterizer_desc | DX11APIObjects | protectedstatic |
_sampler_desc | DX11APIObjects | protectedstatic |
_swap_chain_desc | DX11APIObjects | protectedstatic |
_vertex_layout_desc | DX11APIObjects | protectedstatic |
_vertex_shader_model | DX11APIObjects | protectedstatic |
_view_port_desc | DX11APIObjects | protectedstatic |
_window_height | DX11APIObjects | protectedstatic |
_window_width | DX11APIObjects | protectedstatic |
_z_buffer_desc | DX11APIObjects | protectedstatic |
_z_buffer_view_desc | DX11APIObjects | protectedstatic |
AddAssetReference() | ResourceObject | inline |
AddObjectReference() | ResourceObject | inline |
back_buffer | DX11APIObjects | protectedstatic |
begin_scene() | DX11APIObjects | protected |
CanDelete(unsigned int &objectRef) | ResourceObject | inline |
CanDelete() | ResourceObject | inline |
CreateFromBinFile(const std::wstring &fileName, const std::string &shaderName, const char *shaderModel="vs_4_0") | DX11PixelShader | static |
CreateFromFile(const std::wstring &fileName, const std::string &shaderName, const char *shaderModel="vs_4_0") | DX11PixelShader | static |
debug_interface | DX11APIObjects | protectedstatic |
default_pixel_shader | DX11APIObjects | protectedstatic |
default_sampler | DX11APIObjects | protectedstatic |
default_vertex_layout | DX11APIObjects | protectedstatic |
default_vertex_shader | DX11APIObjects | protectedstatic |
DeleteAssetReference() | ResourceObject | inline |
DeleteObjectReference() | ResourceObject | inline |
Deserialize(IDeserializer *deser) | EngineObject | virtual |
device | DX11APIObjects | protectedstatic |
device_context | DX11APIObjects | protectedstatic |
DX11APIObjects() | DX11APIObjects | protected |
DX11PixelShader(ID3D11PixelShader *shader) | DX11PixelShader | |
DynamicCast() | EngineObject | inline |
end_scene_and_present() | DX11APIObjects | inlineprotected |
Get() | DX11PixelShader | inline |
get_current_feature_level() | DX11APIObjects | inlineprotectedstatic |
get_rasterizer_desc() | DX11APIObjects | inlineprotectedstatic |
get_sampler_desc() | DX11APIObjects | inlineprotectedstatic |
get_swap_chain_desc() | DX11APIObjects | inlineprotectedstatic |
get_viewport_desc() | DX11APIObjects | inlineprotectedstatic |
get_z_buffer_desc() | DX11APIObjects | inlineprotectedstatic |
get_z_buffer_view_desc() | DX11APIObjects | inlineprotectedstatic |
GetID() | ResourceObject | inline |
GetResourceName() const override | PixelShader | inlinevirtual |
GetShaderEntry() const | IShader | inline |
GetShaderFile() const | IShader | inline |
GetType() const | EngineObject | inline |
GetTypeName() const | EngineObject | inline |
init_DX11(int width, int height, HWND window, bool fullscreen, const std::wstring &pix_shader_file, const std::string &pix_shader_name, const std::wstring &vert_shader_file, const std::string &vert_shader_name, bool single_thread=true) | DX11APIObjects | protected |
init_DX11(int width, int height, HWND window, bool fullscreen, bool single_thread=true) | DX11APIObjects | protected |
init_pixel_shader(const std::wstring &file_name, const std::string &shader_name) | DX11APIObjects | protected |
init_sampler() | DX11APIObjects | protected |
init_vertex_shader(const std::wstring &file_name, const std::string &shader_name) | DX11APIObjects | protected |
init_viewport() | DX11APIObjects | protected |
init_z_buffer_and_render_target() | DX11APIObjects | protected |
InitDevicesAndSwapChain(HWND window, bool fullscreen, bool single_thread=true) | DX11APIObjects | protected |
IsDebugLayerEnabled() | DX11APIObjects | protected |
IShader() | IShader | inlineprotected |
load_pixel_shader(const std::wstring &file_name, const std::string &shader_name, const char *shader_model) | DX11APIObjects | protected |
load_vertex_shader(const std::wstring &file_name, const std::string &shader_name, const char *shader_model) | DX11APIObjects | protected |
load_vertex_shader(const std::wstring &file_name, const std::string &shader_name, ID3D11InputLayout **layout, D3D11_INPUT_ELEMENT_DESC *layout_desc, unsigned int array_size, const char *shader_model) | DX11APIObjects | protected |
m_pixelShader | DX11PixelShader | private |
m_shaderEntry | IShader | protected |
m_shaderFile | IShader | protected |
m_useDebugLayer | DX11APIObjects | protectedstatic |
MemorySize() | EngineObject | inlinevirtual |
PixelShader()=default | PixelShader | |
release_DirectX() | DX11APIObjects | protectedvirtual |
ReloadFromBinFile() override | DX11PixelShader | virtual |
ReloadFromFile() override | DX11PixelShader | virtual |
render_target | DX11APIObjects | protectedstatic |
ResourceObject(int id) | ResourceObject | inline |
RTTR_ENABLE(PixelShader) | DX11PixelShader | private |
SaveShaderBinFile(const std::wstring &fileName) override | DX11PixelShader | virtual |
Serialize(ISerializer *ser) const | EngineObject | virtual |
set_depth_stencil_format(DXGI_FORMAT depth_stencil_format) | DX11APIObjects | protected |
set_feature_levels(D3D_FEATURE_LEVEL *feature_levels, unsigned int elements) | DX11APIObjects | protected |
set_rasterizer_desc(const D3D11_RASTERIZER_DESC &rasterizer_desc) | DX11APIObjects | protected |
set_sampler_desc(D3D11_SAMPLER_DESC sampler_desc) | DX11APIObjects | protected |
set_swapchain_desc(const DXGI_SWAP_CHAIN_DESC &swap_chain_desc) | DX11APIObjects | protected |
set_vertex_layout(DX11_DEFAULT_VERTEX_LAYOUT layout) | DX11APIObjects | protected |
set_vertex_layout(D3D11_INPUT_ELEMENT_DESC *layout, unsigned int array_size) | DX11APIObjects | protected |
set_viewport_desc(const D3D11_VIEWPORT &view_port_desc) | DX11APIObjects | protected |
set_window_resolution(unsigned int window_width, unsigned int window_height) | DX11APIObjects | protected |
SetDebugName(ID3D11DeviceChild *child, const std::string &name) | DX11APIObjects | protected |
SetFileName(const std::wstring &fileName) | DX11PixelShader | inline |
SetID(unsigned int id) | ResourceObject | inline |
SetShaderName(const std::string &shaderName) | DX11PixelShader | inline |
swap_chain | DX11APIObjects | protectedstatic |
this_ptr | DX11APIObjects | protectedstatic |
z_buffer | DX11APIObjects | protectedstatic |
z_buffer_view | DX11APIObjects | protectedstatic |
~DX11APIObjects()=default | DX11APIObjects | protected |
~DX11PixelShader() | DX11PixelShader | protected |
~IShader()=default | IShader | protectedvirtual |
~PixelShader()=default | PixelShader | protected |
~ResourceObject()=default | ResourceObject | protectedvirtual |