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Sleeping Wombat GUI
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swGUI
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This is the complete list of members for DX11Initializer, including all inherited members.
| _current_feature_level | DX11APIObjects | protectedstatic |
| _feature_levels | DX11APIObjects | protectedstatic |
| _layout_elements_count | DX11APIObjects | protectedstatic |
| _num_feature_levels | DX11APIObjects | protectedstatic |
| _pixel_shader_model | DX11APIObjects | protectedstatic |
| _rasterizer_desc | DX11APIObjects | protectedstatic |
| _sampler_desc | DX11APIObjects | protectedstatic |
| _swap_chain_desc | DX11APIObjects | protectedstatic |
| _vertex_layout_desc | DX11APIObjects | protectedstatic |
| _vertex_shader_model | DX11APIObjects | protectedstatic |
| _view_port_desc | DX11APIObjects | protectedstatic |
| _window_height | DX11APIObjects | protectedstatic |
| _window_width | DX11APIObjects | protectedstatic |
| _z_buffer_desc | DX11APIObjects | protectedstatic |
| _z_buffer_view_desc | DX11APIObjects | protectedstatic |
| back_buffer | DX11APIObjects | protectedstatic |
| begin_scene() | DX11APIObjects | protected |
| const_per_frame | DX11AuxiliaryObjects | protectedstatic |
| const_per_mesh | DX11AuxiliaryObjects | protectedstatic |
| CreateRenderer(RendererUsage usage) override | DX11Initializer | virtual |
| CreateSwapChain(SwapChainInitData &swapChainData) override | DX11Initializer | virtual |
| debug_interface | DX11APIObjects | protectedstatic |
| default_pixel_shader | DX11APIObjects | protectedstatic |
| default_sampler | DX11APIObjects | protectedstatic |
| default_vertex_layout | DX11APIObjects | protectedstatic |
| default_vertex_shader | DX11APIObjects | protectedstatic |
| depth_disabled | DX11AuxiliaryObjects | protectedstatic |
| depth_enabled | DX11AuxiliaryObjects | protectedstatic |
| device | DX11APIObjects | protectedstatic |
| device_context | DX11APIObjects | protectedstatic |
| DX11APIObjects() | DX11APIObjects | protected |
| DX11Initializer() | DX11Initializer | |
| end_scene_and_present() | DX11APIObjects | inlineprotected |
| get_current_feature_level() | DX11APIObjects | inlineprotectedstatic |
| get_rasterizer_desc() | DX11APIObjects | inlineprotectedstatic |
| get_sampler_desc() | DX11APIObjects | inlineprotectedstatic |
| get_swap_chain_desc() | DX11APIObjects | inlineprotectedstatic |
| get_viewport_desc() | DX11APIObjects | inlineprotectedstatic |
| get_z_buffer_desc() | DX11APIObjects | inlineprotectedstatic |
| get_z_buffer_view_desc() | DX11APIObjects | inlineprotectedstatic |
| GetRenderTargetHandle(RenderTargetObject *renderTarget) override | DX11Initializer | virtual |
| init_buffers(unsigned int size_per_frame, unsigned int size_per_mesh) | DX11AuxiliaryObjects | protected |
| init_depth_states() | DX11AuxiliaryObjects | protected |
| init_DX11(int width, int height, HWND window, bool fullscreen, const std::wstring &pix_shader_file, const std::string &pix_shader_name, const std::wstring &vert_shader_file, const std::string &vert_shader_name, bool single_thread=true) | DX11APIObjects | protected |
| init_DX11(int width, int height, HWND window, bool fullscreen, bool single_thread=true) | DX11APIObjects | protected |
| init_pixel_shader(const std::wstring &file_name, const std::string &shader_name) | DX11APIObjects | protected |
| init_sampler() | DX11APIObjects | protected |
| init_vertex_shader(const std::wstring &file_name, const std::string &shader_name) | DX11APIObjects | protected |
| init_viewport() | DX11APIObjects | protected |
| init_z_buffer_and_render_target() | DX11APIObjects | protected |
| InitAPI(GraphicAPIInitData &initData) override | DX11Initializer | virtual |
| InitDevices(GraphicAPIInitData &initData) | DX11Initializer | private |
| InitDevicesAndSwapChain(HWND window, bool fullscreen, bool single_thread=true) | DX11APIObjects | protected |
| IsDebugLayerEnabled() | DX11APIObjects | protected |
| load_pixel_shader(const std::wstring &file_name, const std::string &shader_name, const char *shader_model) | DX11APIObjects | protected |
| load_vertex_shader(const std::wstring &file_name, const std::string &shader_name, const char *shader_model) | DX11APIObjects | protected |
| load_vertex_shader(const std::wstring &file_name, const std::string &shader_name, ID3D11InputLayout **layout, D3D11_INPUT_ELEMENT_DESC *layout_desc, unsigned int array_size, const char *shader_model) | DX11APIObjects | protected |
| m_depthState | DX11Initializer | private |
| m_rasterizer | DX11Initializer | private |
| m_useDebugLayer | DX11APIObjects | protectedstatic |
| release_DirectX() override | DX11AuxiliaryObjects | protectedvirtual |
| ReleaseAPI() override | DX11Initializer | virtual |
| render_target | DX11APIObjects | protectedstatic |
| set_depth_stencil_format(DXGI_FORMAT depth_stencil_format) | DX11APIObjects | protected |
| set_feature_levels(D3D_FEATURE_LEVEL *feature_levels, unsigned int elements) | DX11APIObjects | protected |
| set_rasterizer_desc(const D3D11_RASTERIZER_DESC &rasterizer_desc) | DX11APIObjects | protected |
| set_sampler_desc(D3D11_SAMPLER_DESC sampler_desc) | DX11APIObjects | protected |
| set_swapchain_desc(const DXGI_SWAP_CHAIN_DESC &swap_chain_desc) | DX11APIObjects | protected |
| set_vertex_layout(DX11_DEFAULT_VERTEX_LAYOUT layout) | DX11APIObjects | protected |
| set_vertex_layout(D3D11_INPUT_ELEMENT_DESC *layout, unsigned int array_size) | DX11APIObjects | protected |
| set_viewport_desc(const D3D11_VIEWPORT &view_port_desc) | DX11APIObjects | protected |
| set_window_resolution(unsigned int window_width, unsigned int window_height) | DX11APIObjects | protected |
| SetDebugName(ID3D11DeviceChild *child, const std::string &name) | DX11APIObjects | protected |
| swap_chain | DX11APIObjects | protectedstatic |
| this_ptr | DX11APIObjects | protectedstatic |
| z_buffer | DX11APIObjects | protectedstatic |
| z_buffer_view | DX11APIObjects | protectedstatic |
| ~DX11APIObjects()=default | DX11APIObjects | protected |
| ~DX11Initializer()=default | DX11Initializer | |
| ~IGraphicAPIInitializer()=default | IGraphicAPIInitializer | virtual |
1.8.9.1