Sleeping Wombat GUI
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ControlShader Member List
This is the complete list of members for
ControlShader
, including all inherited members.
AddAssetReference
()
ResourceObject
inline
AddObjectReference
()
ResourceObject
inline
CanDelete
(unsigned int &objectRef)
ResourceObject
inline
CanDelete
()
ResourceObject
inline
ControlShader
()=default
ControlShader
DeleteAssetReference
()
ResourceObject
inline
DeleteObjectReference
()
ResourceObject
inline
Deserialize
(IDeserializer *deser)
EngineObject
virtual
DynamicCast
()
EngineObject
inline
GetID
()
ResourceObject
inline
GetResourceName
() const override
ControlShader
inline
virtual
GetShaderEntry
() const
IShader
inline
GetShaderFile
() const
IShader
inline
GetType
() const
EngineObject
inline
GetTypeName
() const
EngineObject
inline
IShader
()
IShader
inline
protected
m_shaderEntry
IShader
protected
m_shaderFile
IShader
protected
MemorySize
()
EngineObject
inline
virtual
ObjectDeleter< ControlShader >
ControlShader
private
ReloadFromBinFile
()=0
IShader
pure virtual
ReloadFromFile
()=0
IShader
pure virtual
ResourceObject
(int id)
ResourceObject
inline
RTTR_ENABLE
(IShader)
ControlShader
private
SaveShaderBinFile
(const std::wstring &file_name)=0
IShader
pure virtual
Serialize
(ISerializer *ser) const
EngineObject
virtual
SetID
(unsigned int id)
ResourceObject
inline
~ControlShader
()=default
ControlShader
protected
~IShader
()=default
IShader
protected
virtual
~ResourceObject
()=default
ResourceObject
protected
virtual
Generated on Tue May 9 2017 15:46:04 for Sleeping Wombat GUI by
1.8.9.1