Sleeping Wombat GUI  0.100
swGUI
ControlShader Member List

This is the complete list of members for ControlShader, including all inherited members.

AddAssetReference()ResourceObjectinline
AddObjectReference()ResourceObjectinline
CanDelete(unsigned int &objectRef)ResourceObjectinline
CanDelete()ResourceObjectinline
ControlShader()=defaultControlShader
DeleteAssetReference()ResourceObjectinline
DeleteObjectReference()ResourceObjectinline
Deserialize(IDeserializer *deser)EngineObjectvirtual
DynamicCast()EngineObjectinline
GetID()ResourceObjectinline
GetResourceName() const overrideControlShaderinlinevirtual
GetShaderEntry() const IShaderinline
GetShaderFile() const IShaderinline
GetType() const EngineObjectinline
GetTypeName() const EngineObjectinline
IShader()IShaderinlineprotected
m_shaderEntryIShaderprotected
m_shaderFileIShaderprotected
MemorySize()EngineObjectinlinevirtual
ObjectDeleter< ControlShader >ControlShaderprivate
ReloadFromBinFile()=0IShaderpure virtual
ReloadFromFile()=0IShaderpure virtual
ResourceObject(int id)ResourceObjectinline
RTTR_ENABLE(IShader)ControlShaderprivate
SaveShaderBinFile(const std::wstring &file_name)=0IShaderpure virtual
Serialize(ISerializer *ser) const EngineObjectvirtual
SetID(unsigned int id)ResourceObjectinline
~ControlShader()=defaultControlShaderprotected
~IShader()=defaultIShaderprotectedvirtual
~ResourceObject()=defaultResourceObjectprotectedvirtual