Sleeping Wombat GUI  0.100
swGUI
ResourcesFactory Member List

This is the complete list of members for ResourcesFactory, including all inherited members.

AssetsManager classResourcesFactoryfriend
CreateAPIInitializer()ResourcesFactorystatic
CreateBlendingState(const BlendingInfo &info)ResourcesFactoryprivatestatic
CreateBufferFromMemory(const std::wstring &name, const uint8 *data, const BufferInfo &bufferInfo)ResourcesFactoryprivatestatic
CreateComputeShaderFromFile(const std::wstring &fileName, const std::string &shaderName, const char *shaderModel="cs_4_0")ResourcesFactoryprivatestatic
CreateDepthStencilState(const DepthStencilInfo &info)ResourcesFactoryprivatestatic
CreateInputLayoutDescriptor(const std::wstring &layoutName)ResourcesFactorystatic
CreatePixelShaderFromFile(const std::wstring &fileName, const std::string &shaderName, const char *shaderModel="ps_4_0")ResourcesFactoryprivatestatic
CreateRasterizerState(const RasterizerStateInfo &info)ResourcesFactoryprivatestatic
CreateRenderTarget(const std::wstring &name, const RenderTargetDescriptor &renderTargetDescriptor)ResourcesFactorystatic
CreateScreenRenderTarget()ResourcesFactorystatic
CreateScreenSwapChain(RenderTargetObject *screenRT)ResourcesFactorystatic
CreateTextureFromMemory(const MemoryChunk &texData, TextureInfo &&texInfo)ResourcesFactoryprivatestatic
CreateVertexShaderFromFile(const std::wstring &fileName, const std::string &shaderName, const char *shaderModel="vs_4_0")ResourcesFactoryprivatestatic
CreateVertexShaderFromFile(const std::wstring &fileName, const std::string &shaderName, ShaderInputLayout **layout, InputLayoutDescriptor *layout_desc, const char *shaderModel="vs_4_0")ResourcesFactoryprivatestatic
ResourceManager classResourcesFactoryfriend