Sleeping Wombat GUI
0.100
swGUI
|
This is the complete list of members for ResourcesFactory, including all inherited members.
AssetsManager class | ResourcesFactory | friend |
CreateAPIInitializer() | ResourcesFactory | static |
CreateBlendingState(const BlendingInfo &info) | ResourcesFactory | privatestatic |
CreateBufferFromMemory(const std::wstring &name, const uint8 *data, const BufferInfo &bufferInfo) | ResourcesFactory | privatestatic |
CreateComputeShaderFromFile(const std::wstring &fileName, const std::string &shaderName, const char *shaderModel="cs_4_0") | ResourcesFactory | privatestatic |
CreateDepthStencilState(const DepthStencilInfo &info) | ResourcesFactory | privatestatic |
CreateInputLayoutDescriptor(const std::wstring &layoutName) | ResourcesFactory | static |
CreatePixelShaderFromFile(const std::wstring &fileName, const std::string &shaderName, const char *shaderModel="ps_4_0") | ResourcesFactory | privatestatic |
CreateRasterizerState(const RasterizerStateInfo &info) | ResourcesFactory | privatestatic |
CreateRenderTarget(const std::wstring &name, const RenderTargetDescriptor &renderTargetDescriptor) | ResourcesFactory | static |
CreateScreenRenderTarget() | ResourcesFactory | static |
CreateScreenSwapChain(RenderTargetObject *screenRT) | ResourcesFactory | static |
CreateTextureFromMemory(const MemoryChunk &texData, TextureInfo &&texInfo) | ResourcesFactory | privatestatic |
CreateVertexShaderFromFile(const std::wstring &fileName, const std::string &shaderName, const char *shaderModel="vs_4_0") | ResourcesFactory | privatestatic |
CreateVertexShaderFromFile(const std::wstring &fileName, const std::string &shaderName, ShaderInputLayout **layout, InputLayoutDescriptor *layout_desc, const char *shaderModel="vs_4_0") | ResourcesFactory | privatestatic |
ResourceManager class | ResourcesFactory | friend |