Sleeping Wombat GUI  0.100
swGUI
ResourceManager Member List

This is the complete list of members for ResourceManager, including all inherited members.

AddRenderTarget(RenderTargetObject *renderTarget, const std::wstring &name)ResourceManager
CreateBlendingState(const std::wstring &name, const BlendingInfo &info)ResourceManager
CreateConstantsBuffer(const std::wstring &name, const void *buffer, unsigned int size)ResourceManager
CreateConstantsBuffer(const std::wstring &name, const ConstantBufferInitData &data)ResourceManager
CreateDepthStencilState(const std::wstring &name, const DepthStencilInfo &info)ResourceManager
CreateIndexBuffer(const std::wstring &name, const void *buffer, unsigned int element_size, unsigned int vert_count)ResourceManager
CreateIndexBuffer(const std::wstring &name, const IndexBufferInitData &data)ResourceManager
CreateRasterizerState(const std::wstring &name, const RasterizerStateInfo &info)ResourceManager
CreateRenderTarget(const std::wstring &name, const RenderTargetDescriptor &renderTargetDescriptor)ResourceManager
CreateVertexBuffer(const std::wstring &name, const void *buffer, unsigned int element_size, unsigned int vert_count)ResourceManager
CreateVertexBuffer(const std::wstring &name, const VertexBufferInitData &data)ResourceManager
GetBlendingState(const std::wstring &name)ResourceManagerinline
GetBlendingState(const BlendingInfo &info)ResourceManagerinline
GetConstantBuffer(const std::wstring &name)ResourceManagerinline
GetDepthStencilState(const std::wstring &name)ResourceManagerinline
GetDepthStencilState(const DepthStencilInfo &info)ResourceManagerinline
GetIndexBuffer(const std::wstring &name)ResourceManagerinline
GetLayout(const std::wstring &name)ResourceManagerinline
GetPixelShader(const std::wstring &name)ResourceManagerinline
GetRasterizerState(const std::wstring &name)ResourceManagerinline
GetRasterizerState(const RasterizerStateInfo &info)ResourceManagerinline
GetRenderTarget(const std::wstring &name)ResourceManagerinline
GetTexture(const std::wstring &name)ResourceManagerinline
GetVertexBuffer(const std::wstring &name)ResourceManagerinline
GetVertexShader(const std::wstring &name)ResourceManagerinline
ListConstantBuffers()ResourceManager
ListIndexBuffers()ResourceManager
ListPixelShaders()ResourceManager
ListRenderTargets()ResourceManager
ListShaderLayouts()ResourceManager
ListTextures()ResourceManager
ListVertexBuffers()ResourceManager
ListVertexShaders()ResourceManager
LoadControlShader(const std::wstring &fileName, const std::string &shaderEntry)ResourceManager
LoadEvaluationShader(const std::wstring &fileName, const std::string &shaderEntry)ResourceManager
LoadGeometryShader(const std::wstring &fileName, const std::string &shaderEntry)ResourceManager
LoadPixelShader(const std::wstring &fileName, const std::string &shaderEntry)ResourceManager
LoadTexture(const std::wstring &fileName)ResourceManager
LoadTextureImpl(const filesystem::Path &filePath, TextureInfo &texInfo)ResourceManagerprivatevirtual
LoadVertexShader(const std::wstring &fileName, const std::string &shaderEntry)ResourceManager
LoadVertexShader(const std::wstring &fileName, const std::string &shaderEntry, ShaderInputLayout **layout, InputLayoutDescriptor *layout_desc)ResourceManager
m_blendingStateResourceManagerprotected
m_constantBufferResourceManagerprotected
m_controlShadersResourceManagerprotected
m_depthStencilStateResourceManagerprotected
m_evaluationShaderResourceManagerprotected
m_geometryShaderResourceManagerprotected
m_indexBufferResourceManagerprotected
m_pixelShaderResourceManagerprotected
m_rasterizerStateResourceManagerprotected
m_renderTargetResourceManagerprotected
m_textureResourceManagerprotected
m_vertexBufferResourceManagerprotected
m_vertexLayoutResourceManagerprotected
m_vertexShaderResourceManagerprotected
ResourceManager()ResourceManagerexplicit
~ResourceManager()ResourceManager