Sleeping Wombat GUI
0.100
swGUI
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This is the complete list of members for ResourceManager, including all inherited members.
AddRenderTarget(RenderTargetObject *renderTarget, const std::wstring &name) | ResourceManager | |
CreateBlendingState(const std::wstring &name, const BlendingInfo &info) | ResourceManager | |
CreateConstantsBuffer(const std::wstring &name, const void *buffer, unsigned int size) | ResourceManager | |
CreateConstantsBuffer(const std::wstring &name, const ConstantBufferInitData &data) | ResourceManager | |
CreateDepthStencilState(const std::wstring &name, const DepthStencilInfo &info) | ResourceManager | |
CreateIndexBuffer(const std::wstring &name, const void *buffer, unsigned int element_size, unsigned int vert_count) | ResourceManager | |
CreateIndexBuffer(const std::wstring &name, const IndexBufferInitData &data) | ResourceManager | |
CreateRasterizerState(const std::wstring &name, const RasterizerStateInfo &info) | ResourceManager | |
CreateRenderTarget(const std::wstring &name, const RenderTargetDescriptor &renderTargetDescriptor) | ResourceManager | |
CreateVertexBuffer(const std::wstring &name, const void *buffer, unsigned int element_size, unsigned int vert_count) | ResourceManager | |
CreateVertexBuffer(const std::wstring &name, const VertexBufferInitData &data) | ResourceManager | |
GetBlendingState(const std::wstring &name) | ResourceManager | inline |
GetBlendingState(const BlendingInfo &info) | ResourceManager | inline |
GetConstantBuffer(const std::wstring &name) | ResourceManager | inline |
GetDepthStencilState(const std::wstring &name) | ResourceManager | inline |
GetDepthStencilState(const DepthStencilInfo &info) | ResourceManager | inline |
GetIndexBuffer(const std::wstring &name) | ResourceManager | inline |
GetLayout(const std::wstring &name) | ResourceManager | inline |
GetPixelShader(const std::wstring &name) | ResourceManager | inline |
GetRasterizerState(const std::wstring &name) | ResourceManager | inline |
GetRasterizerState(const RasterizerStateInfo &info) | ResourceManager | inline |
GetRenderTarget(const std::wstring &name) | ResourceManager | inline |
GetTexture(const std::wstring &name) | ResourceManager | inline |
GetVertexBuffer(const std::wstring &name) | ResourceManager | inline |
GetVertexShader(const std::wstring &name) | ResourceManager | inline |
ListConstantBuffers() | ResourceManager | |
ListIndexBuffers() | ResourceManager | |
ListPixelShaders() | ResourceManager | |
ListRenderTargets() | ResourceManager | |
ListShaderLayouts() | ResourceManager | |
ListTextures() | ResourceManager | |
ListVertexBuffers() | ResourceManager | |
ListVertexShaders() | ResourceManager | |
LoadControlShader(const std::wstring &fileName, const std::string &shaderEntry) | ResourceManager | |
LoadEvaluationShader(const std::wstring &fileName, const std::string &shaderEntry) | ResourceManager | |
LoadGeometryShader(const std::wstring &fileName, const std::string &shaderEntry) | ResourceManager | |
LoadPixelShader(const std::wstring &fileName, const std::string &shaderEntry) | ResourceManager | |
LoadTexture(const std::wstring &fileName) | ResourceManager | |
LoadTextureImpl(const filesystem::Path &filePath, TextureInfo &texInfo) | ResourceManager | privatevirtual |
LoadVertexShader(const std::wstring &fileName, const std::string &shaderEntry) | ResourceManager | |
LoadVertexShader(const std::wstring &fileName, const std::string &shaderEntry, ShaderInputLayout **layout, InputLayoutDescriptor *layout_desc) | ResourceManager | |
m_blendingState | ResourceManager | protected |
m_constantBuffer | ResourceManager | protected |
m_controlShaders | ResourceManager | protected |
m_depthStencilState | ResourceManager | protected |
m_evaluationShader | ResourceManager | protected |
m_geometryShader | ResourceManager | protected |
m_indexBuffer | ResourceManager | protected |
m_pixelShader | ResourceManager | protected |
m_rasterizerState | ResourceManager | protected |
m_renderTarget | ResourceManager | protected |
m_texture | ResourceManager | protected |
m_vertexBuffer | ResourceManager | protected |
m_vertexLayout | ResourceManager | protected |
m_vertexShader | ResourceManager | protected |
ResourceManager() | ResourceManager | explicit |
~ResourceManager() | ResourceManager |