Sleeping Wombat GUI  0.100
swGUI
MockSwapChain.h
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1 #pragma once
2 
3 
5 
6 
7 
8 
9 namespace sw
10 {
11 
12 
13 class MockSwapChain : public SwapChain
14 {
16 private:
17 public:
18  MockSwapChain( RenderTargetObject* screenRT );
20 
21  virtual void Present ( int syncInterval ) override;
22  virtual void Resize ( uint16 newWidth, uint16 newHeight ) override;
23 
24 public:
26 };
27 
28 } // sw
uint16_t uint16
Definition: TypesDefinitions.h:29
MockSwapChain(RenderTargetObject *screenRT)
Definition: MockSwapChain.cpp:22
Definition: DirectInputModule.cpp:11
~MockSwapChain()
Definition: MockSwapChain.cpp:27
static MockSwapChain * CreateScreenSwapChain(RenderTargetObject *screenRT)
Definition: MockSwapChain.cpp:44
RTTR_ENABLE(EngineObject)
virtual void Resize(uint16 newWidth, uint16 newHeight) override
Definition: MockSwapChain.cpp:38
virtual void Present(int syncInterval) override
Definition: MockSwapChain.cpp:32
Klasa dla render targetów.Klasa umożliwia pobranie jednej z tekstur składowych i udostępnienie dla sh...
Definition: MeshResources.h:301
Definition: MockSwapChain.h:13
Definition: SwapChain.h:33