virtual void SaveShaderBinFile(const std::wstring &fileName) override
Definition: MockComputeShader.cpp:48
Definition: DirectInputModule.cpp:11
Definition: MockComputeShader.h:13
RTTR_ENABLE(ComputeShader)
static MockComputeShader * CreateFromFile(const std::wstring &fileName, const std::string &shaderName, const char *shaderModel="cs_4_0")
Definition: MockComputeShader.cpp:55
Plik zawiera deklaracje formatów wierzchołków oraz klas zawierających assety shadery itp...
static MockComputeShader * CreateFromBinFile(const std::wstring &fileName)
Definition: MockComputeShader.cpp:61
Klasa przechowująca compute shader.
Definition: MeshResources.h:492
MockComputeShader()
Definition: MockComputeShader.cpp:24
virtual bool ReloadFromFile() override
Definition: MockComputeShader.cpp:34
virtual bool ReloadFromBinFile() override
Definition: MockComputeShader.cpp:41
~MockComputeShader()
Definition: MockComputeShader.cpp:29